C# - Industrial Digital In 4 Bricklet

This is the description of the C# API bindings for the Industrial Digital In 4 Bricklet. General information and technical specifications for the Industrial Digital In 4 Bricklet are summarized in its hardware description.

An installation guide for the C# API bindings is part of their general description.

Examples

The example code below is Public Domain (CC0 1.0).

Simple

Download (ExampleSimple.cs)

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using System;
using Tinkerforge;

class Example
{
    private static string HOST = "localhost";
    private static int PORT = 4223;
    private static string UID = "XYZ"; // Change XYZ to the UID of your Industrial Digital In 4 Bricklet

    static void Main()
    {
        IPConnection ipcon = new IPConnection(); // Create IP connection
        BrickletIndustrialDigitalIn4 idi4 =
          new BrickletIndustrialDigitalIn4(UID, ipcon); // Create device object

        ipcon.Connect(HOST, PORT); // Connect to brickd
        // Don't use device before ipcon is connected

        // Get current value as bitmask
        int valueMask = idi4.GetValue();
        Console.WriteLine("Value Mask: " + Convert.ToString(valueMask, 2));

        Console.WriteLine("Press enter to exit");
        Console.ReadLine();
        ipcon.Disconnect();
    }
}

Interrupt

Download (ExampleInterrupt.cs)

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using System;
using Tinkerforge;

class Example
{
    private static string HOST = "localhost";
    private static int PORT = 4223;
    private static string UID = "XYZ"; // Change XYZ to the UID of your Industrial Digital In 4 Bricklet

    // Callback function for interrupt callback
    static void InterruptCB(BrickletIndustrialDigitalIn4 sender, int interruptMask,
                            int valueMask)
    {
        Console.WriteLine("Interrupt Mask: " + Convert.ToString(interruptMask, 2));
        Console.WriteLine("Value Mask: " + Convert.ToString(valueMask, 2));
        Console.WriteLine("");
    }

    static void Main()
    {
        IPConnection ipcon = new IPConnection(); // Create IP connection
        BrickletIndustrialDigitalIn4 idi4 =
          new BrickletIndustrialDigitalIn4(UID, ipcon); // Create device object

        ipcon.Connect(HOST, PORT); // Connect to brickd
        // Don't use device before ipcon is connected

        // Register interrupt callback to function InterruptCB
        idi4.InterruptCallback += InterruptCB;

        // Enable interrupt on pin 0
        idi4.SetInterrupt(1 << 0);

        Console.WriteLine("Press enter to exit");
        Console.ReadLine();
        ipcon.Disconnect();
    }
}

API

Generally, every method of the C# bindings that returns a value can throw a Tinkerforge.TimeoutException. This exception gets thrown if the device did not respond. If a cable based connection is used, it is unlikely that this exception gets thrown (assuming nobody plugs the device out). However, if a wireless connection is used, timeouts will occur if the distance to the device gets too big.

Since C# does not support multiple return values directly, we use the out keyword to return multiple values from a method.

The namespace for all Brick/Bricklet bindings and the IPConnection is Tinkerforge.*.

All methods listed below are thread-safe.

Basic Functions

public class BrickletIndustrialDigitalIn4(String uid, IPConnection ipcon)

Creates an object with the unique device ID uid:

BrickletIndustrialDigitalIn4 industrialDigitalIn4 = new BrickletIndustrialDigitalIn4("YOUR_DEVICE_UID", ipcon);

This object can then be used after the IP Connection is connected (see examples above).

public int GetValue()

Returns the input value with a bitmask. The bitmask is 16bit long, true refers to high and false refers to low.

For example: The value 3 or 0b0011 means that pins 0-1 are high and the other pins are low.

If no groups are used (see SetGroup()), the pins correspond to the markings on the IndustrialDigital In 4 Bricklet.

If groups are used, the pins correspond to the element in the group. Element 1 in the group will get pins 0-3, element 2 pins 4-7, element 3 pins 8-11 and element 4 pins 12-15.

public long GetEdgeCount(byte pin, bool resetCounter)

Returns the current value of the edge counter for the selected pin. You can configure the edges that are counted with SetEdgeCountConfig().

If you set the reset counter to true, the count is set back to 0 directly after it is read.

New in version 2.0.1 (Plugin).

Advanced Functions

public void SetGroup(char[] group)

Sets a group of Digital In 4 Bricklets that should work together. You can find Bricklets that can be grouped together with GetAvailableForGroup().

The group consists of 4 elements. Element 1 in the group will get pins 0-3, element 2 pins 4-7, element 3 pins 8-11 and element 4 pins 12-15.

Each element can either be one of the ports ('a' to 'd') or 'n' if it should not be used.

For example: If you have two Digital In 4 Bricklets connected to port A and port B respectively, you could call with ['a', 'b', 'n', 'n'].

Now the pins on the Digital In 4 on port A are assigned to 0-3 and the pins on the Digital In 4 on port B are assigned to 4-7. It is now possible to call GetValue() and read out two Bricklets at the same time.

Changing the group configuration resets all edge counter configurations and values.

public char[] GetGroup()

Returns the group as set by SetGroup()

public byte GetAvailableForGroup()

Returns a bitmask of ports that are available for grouping. For example the value 5 or 0b0101 means: Port A and port C are connected to Bricklets that can be grouped together.

public void SetEdgeCountConfig(int selectionMask, byte edgeType, byte debounce)

Configures the edge counter for the selected pins. A bitmask of 9 or 0b1001 will enable the edge counter for pins 0 and 3.

The edge type parameter configures if rising edges, falling edges or both are counted if the pin is configured for input. Possible edge types are:

  • 0 = rising (default)
  • 1 = falling
  • 2 = both

The debounce time is given in ms.

Configuring an edge counter resets its value to 0.

If you don't know what any of this means, just leave it at default. The default configuration is very likely OK for you.

Default values: 0 (edge type) and 100ms (debounce time)

The following constants are available for this function:

  • BrickletIndustrialDigitalIn4.EDGE_TYPE_RISING = 0
  • BrickletIndustrialDigitalIn4.EDGE_TYPE_FALLING = 1
  • BrickletIndustrialDigitalIn4.EDGE_TYPE_BOTH = 2

New in version 2.0.1 (Plugin).

public void GetEdgeCountConfig(byte pin, out byte edgeType, out byte debounce)

Returns the edge type and debounce time for the selected pin as set by SetEdgeCountConfig().

The following constants are available for this function:

  • BrickletIndustrialDigitalIn4.EDGE_TYPE_RISING = 0
  • BrickletIndustrialDigitalIn4.EDGE_TYPE_FALLING = 1
  • BrickletIndustrialDigitalIn4.EDGE_TYPE_BOTH = 2

New in version 2.0.1 (Plugin).

public byte[] GetAPIVersion()

Returns the version of the API definition (major, minor, revision) implemented by this API bindings. This is neither the release version of this API bindings nor does it tell you anything about the represented Brick or Bricklet.

public bool GetResponseExpected(byte functionId)

Returns the response expected flag for the function specified by the function ID parameter. It is true if the function is expected to send a response, false otherwise.

For getter functions this is enabled by default and cannot be disabled, because those functions will always send a response. For callback configuration functions it is enabled by default too, but can be disabled by SetResponseExpected(). For setter functions it is disabled by default and can be enabled.

Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is send and errors are silently ignored, because they cannot be detected.

See SetResponseExpected() for the list of function ID constants available for this function.

public void SetResponseExpected(byte functionId, bool responseExpected)

Changes the response expected flag of the function specified by the function ID parameter. This flag can only be changed for setter (default value: false) and callback configuration functions (default value: true). For getter functions it is always enabled.

Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is send and errors are silently ignored, because they cannot be detected.

The following function ID constants are available for this function:

  • BrickletIndustrialDigitalIn4.FUNCTION_SET_GROUP = 2
  • BrickletIndustrialDigitalIn4.FUNCTION_SET_DEBOUNCE_PERIOD = 5
  • BrickletIndustrialDigitalIn4.FUNCTION_SET_INTERRUPT = 7
  • BrickletIndustrialDigitalIn4.FUNCTION_SET_EDGE_COUNT_CONFIG = 11
public void SetResponseExpectedAll(bool responseExpected)

Changes the response expected flag for all setter and callback configuration functions of this device at once.

public void GetIdentity(out string uid, out string connectedUid, out char position, out byte[] hardwareVersion, out byte[] firmwareVersion, out int deviceIdentifier)

Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.

The position can be 'a', 'b', 'c' or 'd'.

The device identifier numbers can be found here. There is also a constant for the device identifier of this Bricklet.

Callback Configuration Functions

public void SetDebouncePeriod(long debounce)

Sets the debounce period of the InterruptCallback callback in ms.

For example: If you set this value to 100, you will get the interrupt maximal every 100ms. This is necessary if something that bounces is connected to the Digital In 4 Bricklet, such as a button.

The default value is 100.

public long GetDebouncePeriod()

Returns the debounce period as set by SetDebouncePeriod().

public void SetInterrupt(int interruptMask)

Sets the pins on which an interrupt is activated with a bitmask. Interrupts are triggered on changes of the voltage level of the pin, i.e. changes from high to low and low to high.

For example: An interrupt bitmask of 9 or 0b1001 will enable the interrupt for pins 0 and 3.

The interrupts use the grouping as set by SetGroup().

The interrupt is delivered with the InterruptCallback callback.

public int GetInterrupt()

Returns the interrupt bitmask as set by SetInterrupt().

Callbacks

Callbacks can be registered to receive time critical or recurring data from the device. The registration is done by appending your callback handler to the corresponding event:

void MyCallback(BrickletIndustrialDigitalIn4 sender, int value)
{
    System.Console.WriteLine("Value: " + value);
}

industrialDigitalIn4.ExampleCallback += MyCallback;

The available events are described below.

Note

Using callbacks for recurring events is always preferred compared to using getters. It will use less USB bandwidth and the latency will be a lot better, since there is no round trip time.

public event InterruptCallback(BrickletIndustrialDigitalIn4 sender, int interruptMask, int valueMask)

This callback is triggered whenever a change of the voltage level is detected on pins where the interrupt was activated with SetInterrupt().

The values are a bitmask that specifies which interrupts occurred and the current value bitmask.

For example:

  • (1, 1) or (0b0001, 0b0001) means that an interrupt on pin 0 occurred and currently pin 0 is high and pins 1-3 are low.
  • (9, 14) or (0b1001, 0b1110) means that interrupts on pins 0 and 3 occurred and currently pin 0 is low and pins 1-3 are high.

Constants

public int DEVICE_IDENTIFIER

This constant is used to identify a Industrial Digital In 4 Bricklet.

The GetIdentity() function and the IPConnection.EnumerateCallback callback of the IP Connection have a deviceIdentifier parameter to specify the Brick's or Bricklet's type.

public string DEVICE_DISPLAY_NAME

This constant represents the human readable name of a Industrial Digital In 4 Bricklet.