C# - Piezo Buzzer Bricklet

This is the description of the C# API bindings for the Piezo Buzzer Bricklet. General information and technical specifications for the Piezo Buzzer Bricklet are summarized in its hardware description.

An installation guide for the C# API bindings is part of their general description.

Examples

The example code below is Public Domain (CC0 1.0).

Beep

Download (ExampleBeep.cs)

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using System;
using Tinkerforge;

class Example
{
    private static string HOST = "localhost";
    private static int PORT = 4223;
    private static string UID = "XYZ"; // Change XYZ to the UID of your Piezo Buzzer Bricklet

    static void Main()
    {
        IPConnection ipcon = new IPConnection(); // Create IP connection
        BrickletPiezoBuzzer pb = new BrickletPiezoBuzzer(UID, ipcon); // Create device object

        ipcon.Connect(HOST, PORT); // Connect to brickd
        // Don't use device before ipcon is connected

        // Make 2 second beep
        pb.Beep(2000);

        Console.WriteLine("Press enter to exit");
        Console.ReadLine();
        ipcon.Disconnect();
    }
}

Morse Code

Download (ExampleMorseCode.cs)

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using System;
using Tinkerforge;

class Example
{
    private static string HOST = "localhost";
    private static int PORT = 4223;
    private static string UID = "XYZ"; // Change XYZ to the UID of your Piezo Buzzer Bricklet

    static void Main()
    {
        IPConnection ipcon = new IPConnection(); // Create IP connection
        BrickletPiezoBuzzer pb = new BrickletPiezoBuzzer(UID, ipcon); // Create device object

        ipcon.Connect(HOST, PORT); // Connect to brickd
        // Don't use device before ipcon is connected

        // Morse SOS
        pb.MorseCode("... --- ...");

        Console.WriteLine("Press enter to exit");
        Console.ReadLine();
        ipcon.Disconnect();
    }
}

API

Generally, every method of the C# bindings that returns a value can throw a Tinkerforge.TimeoutException. This exception gets thrown if the device did not respond. If a cable based connection is used, it is unlikely that this exception gets thrown (assuming nobody plugs the device out). However, if a wireless connection is used, timeouts will occur if the distance to the device gets too big.

Since C# does not support multiple return values directly, we use the out keyword to return multiple values from a method.

The namespace for all Brick/Bricklet bindings and the IPConnection is Tinkerforge.*.

All methods listed below are thread-safe.

Basic Functions

class BrickletPiezoBuzzer(String uid, IPConnection ipcon)
Parameters:
  • uid – Type: String
  • ipcon – Type: IPConnection
Returns:
  • piezoBuzzer – Type: BrickletPiezoBuzzer

Creates an object with the unique device ID uid:

BrickletPiezoBuzzer piezoBuzzer = new BrickletPiezoBuzzer("YOUR_DEVICE_UID", ipcon);

This object can then be used after the IP Connection is connected (see examples above).

void BrickletPiezoBuzzer.Beep(long duration)
Parameters:
  • duration – Type: long, Unit: 1 ms, Range: [0 to 232 - 1]

Beeps for the given duration.

void BrickletPiezoBuzzer.MorseCode(string morse)
Parameters:
  • morse – Type: string, Length: up to 60

Sets morse code that will be played by the piezo buzzer. The morse code is given as a string consisting of "." (dot), "-" (minus) and " " (space) for dits, dahs and pauses. Every other character is ignored.

For example: If you set the string "...---...", the piezo buzzer will beep nine times with the durations "short short short long long long short short short".

Advanced Functions

byte[] BrickletPiezoBuzzer.GetAPIVersion()
Returns:
  • apiVersion – Type: byte[], Length: 3, Range: [0 to 255]

Returns the version of the API definition (major, minor, revision) implemented by this API bindings. This is neither the release version of this API bindings nor does it tell you anything about the represented Brick or Bricklet.

bool BrickletPiezoBuzzer.GetResponseExpected(byte functionId)
Parameters:
  • functionId – Type: byte, Range: See constants
Returns:
  • responseExpected – Type: bool

Returns the response expected flag for the function specified by the function ID parameter. It is true if the function is expected to send a response, false otherwise.

For getter functions this is enabled by default and cannot be disabled, because those functions will always send a response. For callback configuration functions it is enabled by default too, but can be disabled by SetResponseExpected(). For setter functions it is disabled by default and can be enabled.

Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is send and errors are silently ignored, because they cannot be detected.

The following constants are available for this function:

For functionId:

  • BrickletPiezoBuzzer.FUNCTION_BEEP = 1
  • BrickletPiezoBuzzer.FUNCTION_MORSE_CODE = 2
void BrickletPiezoBuzzer.SetResponseExpected(byte functionId, bool responseExpected)
Parameters:
  • functionId – Type: byte, Range: See constants
  • responseExpected – Type: bool

Changes the response expected flag of the function specified by the function ID parameter. This flag can only be changed for setter (default value: false) and callback configuration functions (default value: true). For getter functions it is always enabled.

Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is send and errors are silently ignored, because they cannot be detected.

The following constants are available for this function:

For functionId:

  • BrickletPiezoBuzzer.FUNCTION_BEEP = 1
  • BrickletPiezoBuzzer.FUNCTION_MORSE_CODE = 2
void BrickletPiezoBuzzer.SetResponseExpectedAll(bool responseExpected)
Parameters:
  • responseExpected – Type: bool

Changes the response expected flag for all setter and callback configuration functions of this device at once.

void BrickletPiezoBuzzer.GetIdentity(out string uid, out string connectedUid, out char position, out byte[] hardwareVersion, out byte[] firmwareVersion, out int deviceIdentifier)
Output Parameters:
  • uid – Type: string, Length: up to 8
  • connectedUid – Type: string, Length: up to 8
  • position – Type: char
  • hardwareVersion – Type: byte[], Length: 3, Range: [0 to 255]
  • firmwareVersion – Type: byte[], Length: 3, Range: [0 to 255]
  • deviceIdentifier – Type: int, Range: [0 to 216 - 1]

Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.

The position can be 'a', 'b', 'c' or 'd'.

The device identifier numbers can be found here. There is also a constant for the device identifier of this Bricklet.

Callbacks

Callbacks can be registered to receive time critical or recurring data from the device. The registration is done by appending your callback handler to the corresponding event:

void MyCallback(BrickletPiezoBuzzer sender, int value)
{
    System.Console.WriteLine("Value: " + value);
}

piezoBuzzer.ExampleCallback += MyCallback;

The available events are described below.

Note

Using callbacks for recurring events is always preferred compared to using getters. It will use less USB bandwidth and the latency will be a lot better, since there is no round trip time.

event BrickletPiezoBuzzer.BeepFinishedCallback(BrickletPiezoBuzzer sender)
Callback Parameters:
  • sender – Type: BrickletPiezoBuzzer

This callback is triggered if a beep set by Beep() is finished

event BrickletPiezoBuzzer.MorseCodeFinishedCallback(BrickletPiezoBuzzer sender)
Callback Parameters:
  • sender – Type: BrickletPiezoBuzzer

This callback is triggered if the playback of the morse code set by MorseCode() is finished.

Constants

int BrickletPiezoBuzzer.DEVICE_IDENTIFIER

This constant is used to identify a Piezo Buzzer Bricklet.

The GetIdentity() function and the IPConnection.EnumerateCallback callback of the IP Connection have a deviceIdentifier parameter to specify the Brick's or Bricklet's type.

string BrickletPiezoBuzzer.DEVICE_DISPLAY_NAME

This constant represents the human readable name of a Piezo Buzzer Bricklet.