This is the description of the C# API bindings for the UV Light Bricklet. General information and technical specifications for the UV Light Bricklet are summarized in its hardware description.
An installation guide for the C# API bindings is part of their general description.
The example code below is Public Domain (CC0 1.0).
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 | using System;
using Tinkerforge;
class Example
{
private static string HOST = "localhost";
private static int PORT = 4223;
private static string UID = "XYZ"; // Change XYZ to the UID of your UV Light Bricklet
static void Main()
{
IPConnection ipcon = new IPConnection(); // Create IP connection
BrickletUVLight uvl = new BrickletUVLight(UID, ipcon); // Create device object
ipcon.Connect(HOST, PORT); // Connect to brickd
// Don't use device before ipcon is connected
// Get current UV light
long uvLight = uvl.GetUVLight();
Console.WriteLine("UV Light: " + uvLight/10.0 + " mW/m²");
Console.WriteLine("Press enter to exit");
Console.ReadLine();
ipcon.Disconnect();
}
}
|
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 | using System;
using Tinkerforge;
class Example
{
private static string HOST = "localhost";
private static int PORT = 4223;
private static string UID = "XYZ"; // Change XYZ to the UID of your UV Light Bricklet
// Callback function for UV light callback
static void UVLightCB(BrickletUVLight sender, long uvLight)
{
Console.WriteLine("UV Light: " + uvLight/10.0 + " mW/m²");
}
static void Main()
{
IPConnection ipcon = new IPConnection(); // Create IP connection
BrickletUVLight uvl = new BrickletUVLight(UID, ipcon); // Create device object
ipcon.Connect(HOST, PORT); // Connect to brickd
// Don't use device before ipcon is connected
// Register UV light callback to function UVLightCB
uvl.UVLightCallback += UVLightCB;
// Set period for UV light callback to 1s (1000ms)
// Note: The UV light callback is only called every second
// if the UV light has changed since the last call!
uvl.SetUVLightCallbackPeriod(1000);
Console.WriteLine("Press enter to exit");
Console.ReadLine();
ipcon.Disconnect();
}
}
|
Download (ExampleThreshold.cs)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 | using System;
using Tinkerforge;
class Example
{
private static string HOST = "localhost";
private static int PORT = 4223;
private static string UID = "XYZ"; // Change XYZ to the UID of your UV Light Bricklet
// Callback function for UV light reached callback
static void UVLightReachedCB(BrickletUVLight sender, long uvLight)
{
Console.WriteLine("UV Light: " + uvLight/10.0 + " mW/m²");
Console.WriteLine("UV Index > 3. Use sunscreen!");
}
static void Main()
{
IPConnection ipcon = new IPConnection(); // Create IP connection
BrickletUVLight uvl = new BrickletUVLight(UID, ipcon); // Create device object
ipcon.Connect(HOST, PORT); // Connect to brickd
// Don't use device before ipcon is connected
// Get threshold callbacks with a debounce time of 10 seconds (10000ms)
uvl.SetDebouncePeriod(10000);
// Register UV light reached callback to function UVLightReachedCB
uvl.UVLightReachedCallback += UVLightReachedCB;
// Configure threshold for UV light "greater than 75 mW/m²"
uvl.SetUVLightCallbackThreshold('>', 75*10, 0);
Console.WriteLine("Press enter to exit");
Console.ReadLine();
ipcon.Disconnect();
}
}
|
Generally, every method of the C# bindings that returns a value can throw a Tinkerforge.TimeoutException. This exception gets thrown if the device did not respond. If a cable based connection is used, it is unlikely that this exception gets thrown (assuming nobody plugs the device out). However, if a wireless connection is used, timeouts will occur if the distance to the device gets too big.
Since C# does not support multiple return values directly, we use the out keyword to return multiple values from a method.
The namespace for all Brick/Bricklet bindings and the IPConnection is Tinkerforge.*.
All methods listed below are thread-safe.
Creates an object with the unique device ID uid:
BrickletUVLight uvLight = new BrickletUVLight("YOUR_DEVICE_UID", ipcon);
This object can then be used after the IP Connection is connected (see examples above).
Returns the UV light intensity of the sensor, the intensity is given in 1/10 mW/m². The sensor has already weighted the intensity with the erythemal action spectrum to get the skin-affecting irradiation.
To get UV index you just have to divide the value by 250. For example, a UV light intensity of 500 is equivalent to an UV index of 2.
If you want to get the intensity periodically, it is recommended to use the UVLightCallback callback and set the period with SetUVLightCallbackPeriod().
Returns the version of the API definition (major, minor, revision) implemented by this API bindings. This is neither the release version of this API bindings nor does it tell you anything about the represented Brick or Bricklet.
Returns the response expected flag for the function specified by the function ID parameter. It is true if the function is expected to send a response, false otherwise.
For getter functions this is enabled by default and cannot be disabled, because those functions will always send a response. For callback configuration functions it is enabled by default too, but can be disabled by SetResponseExpected(). For setter functions it is disabled by default and can be enabled.
Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is send and errors are silently ignored, because they cannot be detected.
See SetResponseExpected() for the list of function ID constants available for this function.
Changes the response expected flag of the function specified by the function ID parameter. This flag can only be changed for setter (default value: false) and callback configuration functions (default value: true). For getter functions it is always enabled.
Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is send and errors are silently ignored, because they cannot be detected.
The following function ID constants are available for this function:
Changes the response expected flag for all setter and callback configuration functions of this device at once.
Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.
The position can be 'a', 'b', 'c' or 'd'.
The device identifier numbers can be found here. There is also a constant for the device identifier of this Bricklet.
Sets the period in ms with which the UVLightCallback callback is triggered periodically. A value of 0 turns the callback off.
The UVLightCallback callback is only triggered if the intensity has changed since the last triggering.
The default value is 0.
Returns the period as set by SetUVLightCallbackPeriod().
Sets the thresholds for the UVLightReachedCallback callback.
The following options are possible:
Option | Description |
---|---|
'x' | Callback is turned off |
'o' | Callback is triggered when the intensity is outside the min and max values |
'i' | Callback is triggered when the intensity is inside the min and max values |
'<' | Callback is triggered when the intensity is smaller than the min value (max is ignored) |
'>' | Callback is triggered when the intensity is greater than the min value (max is ignored) |
The default value is ('x', 0, 0).
The following constants are available for this function:
Returns the threshold as set by SetUVLightCallbackThreshold().
The following constants are available for this function:
Sets the period in ms with which the threshold callbacks
are triggered, if the thresholds
keep being reached.
The default value is 100.
Returns the debounce period as set by SetDebouncePeriod().
Callbacks can be registered to receive time critical or recurring data from the device. The registration is done by appending your callback handler to the corresponding event:
void MyCallback(BrickletUVLight sender, int value)
{
System.Console.WriteLine("Value: " + value);
}
uvLight.ExampleCallback += MyCallback;
The available events are described below.
Note
Using callbacks for recurring events is always preferred compared to using getters. It will use less USB bandwidth and the latency will be a lot better, since there is no round trip time.
This callback is triggered periodically with the period that is set by SetUVLightCallbackPeriod(). The parameter is the UV Light intensity of the sensor.
The UVLightCallback callback is only triggered if the intensity has changed since the last triggering.
This callback is triggered when the threshold as set by SetUVLightCallbackThreshold() is reached. The parameter is the UV Light intensity of the sensor.
If the threshold keeps being reached, the callback is triggered periodically with the period as set by SetDebouncePeriod().
This constant is used to identify a UV Light Bricklet.
The GetIdentity() function and the EnumerateCallback callback of the IP Connection have a deviceIdentifier parameter to specify the Brick's or Bricklet's type.
This constant represents the human readable name of a UV Light Bricklet.