This is the description of the Go API bindings for the LCD 20x4 Bricklet. General information and technical specifications for the LCD 20x4 Bricklet are summarized in its hardware description.
An installation guide for the Go API bindings is part of their general description. Additional documentation can be found on godoc.org.
The example code below is Public Domain (CC0 1.0).
Download (example_hello_world.go)
1package main
2
3import (
4 "fmt"
5 "github.com/Tinkerforge/go-api-bindings/ipconnection"
6 "github.com/Tinkerforge/go-api-bindings/lcd_20x4_bricklet"
7)
8
9const ADDR string = "localhost:4223"
10const UID string = "XYZ" // Change XYZ to the UID of your LCD 20x4 Bricklet.
11
12func main() {
13 ipcon := ipconnection.New()
14 defer ipcon.Close()
15 lcd, _ := lcd_20x4_bricklet.New(UID, &ipcon) // Create device object.
16
17 ipcon.Connect(ADDR) // Connect to brickd.
18 defer ipcon.Disconnect()
19 // Don't use device before ipcon is connected.
20
21 // Turn backlight on
22 lcd.BacklightOn()
23
24 // Write "Hello World"
25 lcd.WriteLine(0, 0, "Hello World")
26
27 fmt.Print("Press enter to exit.")
28 fmt.Scanln()
29}
1package main
2
3import (
4 "fmt"
5 "github.com/Tinkerforge/go-api-bindings/ipconnection"
6 "github.com/Tinkerforge/go-api-bindings/lcd_20x4_bricklet"
7)
8
9const ADDR string = "localhost:4223"
10const UID string = "XYZ" // Change XYZ to the UID of your LCD 20x4 Bricklet.
11
12func UTF8ToKS0066U(utf8 string) string {
13 var result []rune
14 for _, r := range utf8 {
15 var replacement rune
16 switch {
17 // ASCII subset from JIS X 0201
18 // The LCD charset doesn't include '\' and '~', use similar characters instead
19 case r == 0x005c:
20 replacement = 0xa4 // REVERSE SOLIDUS maps to IDEOGRAPHIC COMMA
21 case r == 0x007e:
22 replacement = 0x2d // TILDE maps to HYPHEN-MINUS
23 case r >= 0x0020 && r <= 0x007e:
24 replacement = r
25
26 // Katakana subset from JIS X 0201
27 case r >= 0xff61 && r <= 0xff9f:
28 replacement = r - 0xfec0
29
30 // Special characters
31 case r == 0x00a5:
32 replacement = 0x5c // YEN SIGN
33 case r == 0x2192:
34 replacement = 0x7e // RIGHTWARDS ARROW
35 case r == 0x2190:
36 replacement = 0x7f // LEFTWARDS ARROW
37 case r == 0x00b0:
38 replacement = 0xdf // DEGREE SIGN maps to KATAKANA SEMI-VOICED SOUND MARK
39 case r == 0x03b1:
40 replacement = 0xe0 // GREEK SMALL LETTER ALPHA
41 case r == 0x00c4:
42 replacement = 0xe1 // LATIN CAPITAL LETTER A WITH DIAERESIS
43 case r == 0x00e4:
44 replacement = 0xe1 // LATIN SMALL LETTER A WITH DIAERESIS
45 case r == 0x00df:
46 replacement = 0xe2 // LATIN SMALL LETTER SHARP S
47 case r == 0x03b5:
48 replacement = 0xe3 // GREEK SMALL LETTER EPSILON
49 case r == 0x00b5:
50 replacement = 0xe4 // MICRO SIGN
51 case r == 0x03bc:
52 replacement = 0xe4 // GREEK SMALL LETTER MU
53 case r == 0x03c2:
54 replacement = 0xe5 // GREEK SMALL LETTER FINAL SIGMA
55 case r == 0x03c1:
56 replacement = 0xe6 // GREEK SMALL LETTER RHO
57 case r == 0x221a:
58 replacement = 0xe8 // SQUARE ROOT
59 case r == 0x00b9:
60 replacement = 0xe9 // SUPERSCRIPT ONE maps to SUPERSCRIPT (minus) ONE
61 case r == 0x00a4:
62 replacement = 0xeb // CURRENCY SIGN
63 case r == 0x00a2:
64 replacement = 0xec // CENT SIGN
65 case r == 0x2c60:
66 replacement = 0xed // LATIN CAPITAL LETTER L WITH DOUBLE BAR
67 case r == 0x00f1:
68 replacement = 0xee // LATIN SMALL LETTER N WITH TILDE
69 case r == 0x00d6:
70 replacement = 0xef // LATIN CAPITAL LETTER O WITH DIAERESIS
71 case r == 0x00f6:
72 replacement = 0xef // LATIN SMALL LETTER O WITH DIAERESIS
73 case r == 0x03f4:
74 replacement = 0xf2 // GREEK CAPITAL THETA SYMBOL
75 case r == 0x221e:
76 replacement = 0xf3 // INFINITY
77 case r == 0x03a9:
78 replacement = 0xf4 // GREEK CAPITAL LETTER OMEGA
79 case r == 0x00dc:
80 replacement = 0xf5 // LATIN CAPITAL LETTER U WITH DIAERESIS
81 case r == 0x00fc:
82 replacement = 0xf5 // LATIN SMALL LETTER U WITH DIAERESIS
83 case r == 0x03a3:
84 replacement = 0xf6 // GREEK CAPITAL LETTER SIGMA
85 case r == 0x03c0:
86 replacement = 0xf7 // GREEK SMALL LETTER PI
87 case r == 0x0304:
88 replacement = 0xf8 // COMBINING MACRON
89 case r == 0x00f7:
90 replacement = 0xfd // DIVISION SIGN
91
92 default:
93 replacement = 0xff // BLACK SQUARE
94 }
95
96 // Special handling for 'x' followed by COMBINING MACRON
97 if replacement == 0xf8 {
98 if result[len(result)-1] != 'x' {
99 replacement = 0xff // BLACK SQUARE
100 }
101
102 if len(result) > 0 {
103 result = result[:len(result)-1]
104 }
105 }
106 result = append(result, replacement)
107 }
108 return string(result)
109}
110
111func main() {
112 ipcon := ipconnection.New()
113 defer ipcon.Close()
114 lcd, _ := lcd_20x4_bricklet.New(UID, &ipcon) // Create device object.
115
116 ipcon.Connect(ADDR) // Connect to brickd.
117 defer ipcon.Disconnect()
118 // Don't use device before ipcon is connected.
119
120 // Turn backlight on
121 lcd.BacklightOn()
122
123 // Write some strings using the UTF8ToKS0066U function to map to the LCD charset
124 lcd.WriteLine(0, 0, UTF8ToKS0066U("Stromstärke: 17µA"))
125 lcd.WriteLine(1, 0, UTF8ToKS0066U("Temperatur: 23°C"))
126
127 // Write a string directly including characters from the LCD charset
128 lcd.WriteLine(2, 0, "Drehzahl: 750min\u00e9")
129
130 fmt.Print("Press enter to exit.")
131 fmt.Scanln()
132}
The LCD 20x4 Bricklet API is defined in the package github.com/Tinkerforge/go-api-bindings/lcd_20x4_bricklet
Nearly every function of the Go bindings can return an
ipconnection.DeviceError, implementing the error interface. The error can have one of the following values:
ipconnection.DeviceErrorSuccess = 0
ipconnection.DeviceErrorInvalidParameter = 1
ipconnection.DeviceErrorFunctionNotSupported = 2
ipconnection.DeviceErrorUnknownError = 3
which correspond to the values returned from Bricks and Bricklets.
All functions listed below are thread-safe.
| Parameters: |
|
|---|---|
| Returns: |
|
Creates a new LCD20x4Bricklet object with the unique device ID uid and adds
it to the IPConnection ipcon:
device, err := lcd_20x4_bricklet.New("YOUR_DEVICE_UID", &ipcon)
This device object can be used after the IPConnection has been connected.
| Parameters: |
|
|---|---|
| Returns: |
|
Writes text to a specific line with a specific position. The text can have a maximum of 20 characters.
For example: (0, 7, "Hello") will write Hello in the middle of the first line of the display.
The display uses a special charset that includes all ASCII characters except backslash and tilde. The LCD charset also includes several other non-ASCII characters, see the charset specification for details. The Unicode example above shows how to specify non-ASCII characters and how to translate from Unicode to the LCD charset.
| Returns: |
|
|---|
Deletes all characters from the display.
| Returns: |
|
|---|
Turns the backlight on.
| Returns: |
|
|---|
Turns the backlight off.
| Returns: |
|
|---|
Returns true if the backlight is on and false otherwise.
| Parameters: |
|
|---|---|
| Returns: |
|
Configures if the cursor (shown as "_") should be visible and if it
should be blinking (shown as a blinking block). The cursor position
is one character behind the the last text written with
WriteLine().
| Returns: |
|
|---|
Returns the configuration as set by SetConfig().
| Parameters: |
|
|---|---|
| Returns: |
|
Returns true if the button (0 to 2 or 0 to 3 since hardware version 1.2) is pressed.
If you want to react on button presses and releases it is recommended to use
the ButtonPressedCallback and ButtonReleasedCallback callbacks.
| Parameters: |
|
|---|---|
| Returns: |
|
The LCD 20x4 Bricklet can store up to 8 custom characters. The characters consist of 5x8 pixels and can be addressed with the index 0-7. To describe the pixels, the first 5 bits of 8 bytes are used. For example, to make a custom character "H", you should transfer the following:
character[0] = 0b00010001 (decimal value 17)
character[1] = 0b00010001 (decimal value 17)
character[2] = 0b00010001 (decimal value 17)
character[3] = 0b00011111 (decimal value 31)
character[4] = 0b00010001 (decimal value 17)
character[5] = 0b00010001 (decimal value 17)
character[6] = 0b00010001 (decimal value 17)
character[7] = 0b00000000 (decimal value 0)
The characters can later be written with WriteLine() by using the
characters with the byte representation 8 ("\x08" or "\u0008") to 15
("\x0F" or "\u000F").
You can play around with the custom characters in Brick Viewer version since 2.0.1.
Custom characters are stored by the LCD in RAM, so they have to be set after each startup.
Added in version 2.0.1$nbsp;(Plugin).
| Parameters: |
|
|---|---|
| Returns: |
|
Returns the custom character for a given index, as set with
SetCustomCharacter().
Added in version 2.0.1$nbsp;(Plugin).
| Parameters: |
|
|---|---|
| Returns: |
|
Sets the default text for lines 0-3. The max number of characters per line is 20.
The default text is shown on the LCD, if the default text counter
expires, see SetDefaultTextCounter().
Added in version 2.0.2$nbsp;(Plugin).
| Parameters: |
|
|---|---|
| Returns: |
|
Returns the default text for a given line (0-3) as set by
SetDefaultText().
Added in version 2.0.2$nbsp;(Plugin).
| Parameters: |
|
|---|---|
| Returns: |
|
Sets the default text counter. This counter is decremented each
ms by the LCD firmware. If the counter reaches 0, the default text
(see SetDefaultText()) is shown on the LCD.
This functionality can be used to show a default text if the controlling program crashes or the connection is interrupted.
A possible approach is to call SetDefaultTextCounter() every
minute with the parameter 1000*60*2 (2 minutes). In this case the
default text will be shown no later than 2 minutes after the
controlling program crashes.
A negative counter turns the default text functionality off.
Added in version 2.0.2$nbsp;(Plugin).
| Returns: |
|
|---|
Returns the current value of the default text counter.
Added in version 2.0.2$nbsp;(Plugin).
| Returns: |
|
|---|
Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.
The position can be 'a', 'b', 'c', 'd', 'e', 'f', 'g' or 'h' (Bricklet Port). A Bricklet connected to an Isolator Bricklet is always at position 'z'.
The device identifier numbers can be found here. There is also a constant for the device identifier of this Bricklet.
Callbacks can be registered to receive
time critical or recurring data from the device. The registration is done
with the corresponding Register*Callback function, which returns a unique callback ID.
This ID can be used to deregister the callback later with the corresponding Deregister*Callback
function.
Note
Using callbacks for recurring events is always preferred compared to using getters. It will use less USB bandwidth and the latency will be a lot better, since there is no round trip time.
| Callback Parameters: |
|
|---|---|
| Returns: |
|
This callback is triggered when a button is pressed. The callback parameter is the number of the button (0 to 2 or 0 to 3 since hardware version 1.2).
| Callback Parameters: |
|
|---|---|
| Returns: |
|
This callback is triggered when a button is released. The callback parameter is the number of the button (0 to 2 or 0 to 3 since hardware version 1.2).
Virtual functions don't communicate with the device itself, but operate only on the API bindings device object. They can be called without the corresponding IP Connection object being connected.
| Returns: |
|
|---|
Returns the version of the API definition implemented by this API bindings. This is neither the release version of this API bindings nor does it tell you anything about the represented Brick or Bricklet.
| Parameters: |
|
|---|---|
| Returns: |
|
Returns the response expected flag for the function specified by the function ID parameter. It is true if the function is expected to send a response, false otherwise.
For getter functions this is enabled by default and cannot be disabled,
because those functions will always send a response. For callback configuration
functions it is enabled by default too, but can be disabled by
SetResponseExpected(). For setter functions it is disabled by default
and can be enabled.
Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is sent and errors are silently ignored, because they cannot be detected.
The following constants are available for this function:
For functionId:
lcd_20x4_bricklet.FunctionWriteLine = 1
lcd_20x4_bricklet.FunctionClearDisplay = 2
lcd_20x4_bricklet.FunctionBacklightOn = 3
lcd_20x4_bricklet.FunctionBacklightOff = 4
lcd_20x4_bricklet.FunctionSetConfig = 6
lcd_20x4_bricklet.FunctionSetCustomCharacter = 11
lcd_20x4_bricklet.FunctionSetDefaultText = 13
lcd_20x4_bricklet.FunctionSetDefaultTextCounter = 15
| Parameters: |
|
|---|---|
| Returns: |
|
Changes the response expected flag of the function specified by the function ID parameter. This flag can only be changed for setter (default value: false) and callback configuration functions (default value: true). For getter functions it is always enabled.
Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is sent and errors are silently ignored, because they cannot be detected.
The following constants are available for this function:
For functionId:
lcd_20x4_bricklet.FunctionWriteLine = 1
lcd_20x4_bricklet.FunctionClearDisplay = 2
lcd_20x4_bricklet.FunctionBacklightOn = 3
lcd_20x4_bricklet.FunctionBacklightOff = 4
lcd_20x4_bricklet.FunctionSetConfig = 6
lcd_20x4_bricklet.FunctionSetCustomCharacter = 11
lcd_20x4_bricklet.FunctionSetDefaultText = 13
lcd_20x4_bricklet.FunctionSetDefaultTextCounter = 15
| Parameters: |
|
|---|---|
| Returns: |
|
Changes the response expected flag for all setter and callback configuration functions of this device at once.
This constant is used to identify a LCD 20x4 Bricklet.
The GetIdentity() function and
the (*IPConnection) RegisterEnumerateCallback()
callback of the IPConnection have a deviceIdentifier parameter to specify
the Brick's or Bricklet's type.
This constant represents the human readable name of a LCD 20x4 Bricklet.