Ruby - LCD 20x4 Bricklet

This is the description of the Ruby API bindings for the LCD 20x4 Bricklet. General information and technical specifications for the LCD 20x4 Bricklet are summarized in its hardware description.

An installation guide for the Ruby API bindings is part of their general description.

Examples

The example code below is Public Domain (CC0 1.0).

Hello World

Download (example_hello_world.rb)

 1#!/usr/bin/env ruby
 2# -*- ruby encoding: utf-8 -*-
 3
 4require 'tinkerforge/ip_connection'
 5require 'tinkerforge/bricklet_lcd_20x4'
 6
 7include Tinkerforge
 8
 9HOST = 'localhost'
10PORT = 4223
11UID = 'XYZ' # Change XYZ to the UID of your LCD 20x4 Bricklet
12
13ipcon = IPConnection.new # Create IP connection
14lcd = BrickletLCD20x4.new UID, ipcon # Create device object
15
16ipcon.connect HOST, PORT # Connect to brickd
17# Don't use device before ipcon is connected
18
19# Turn backlight on
20lcd.backlight_on
21
22# Write "Hello World"
23lcd.write_line 0, 0, 'Hello World'
24
25puts 'Press key to exit'
26$stdin.gets
27ipcon.disconnect

Button Callback

Download (example_button_callback.rb)

 1#!/usr/bin/env ruby
 2# -*- ruby encoding: utf-8 -*-
 3
 4require 'tinkerforge/ip_connection'
 5require 'tinkerforge/bricklet_lcd_20x4'
 6
 7include Tinkerforge
 8
 9HOST = 'localhost'
10PORT = 4223
11UID = 'XYZ' # Change XYZ to the UID of your LCD 20x4 Bricklet
12
13ipcon = IPConnection.new # Create IP connection
14lcd = BrickletLCD20x4.new UID, ipcon # Create device object
15
16ipcon.connect HOST, PORT # Connect to brickd
17# Don't use device before ipcon is connected
18
19# Register button pressed callback
20lcd.register_callback(BrickletLCD20x4::CALLBACK_BUTTON_PRESSED) do |button|
21  puts "Button Pressed: #{button}"
22end
23
24# Register button released callback
25lcd.register_callback(BrickletLCD20x4::CALLBACK_BUTTON_RELEASED) do |button|
26  puts "Button Released: #{button}"
27end
28
29puts 'Press key to exit'
30$stdin.gets
31ipcon.disconnect

Unicode

Download (example_unicode.rb)

  1#!/usr/bin/env ruby
  2# -*- ruby encoding: utf-8 -*-
  3
  4require 'tinkerforge/ip_connection'
  5require 'tinkerforge/bricklet_lcd_20x4'
  6
  7include Tinkerforge
  8
  9HOST = 'localhost'
 10PORT = 4223
 11UID = 'XYZ' # Change XYZ to the UID of your LCD 20x4 Bricklet
 12
 13def unicode_to_ks0066u(string)
 14  ks0066u = ''
 15
 16  string.each_codepoint do |codepoint|
 17    # ASCII subset from JIS X 0201
 18    if codepoint >= 0x0020 and codepoint <= 0x007e
 19      # The LCD charset doesn't include '\' and '~', use similar characters instead
 20      mapping = {
 21        0x005c => 0xa4.chr, # REVERSE SOLIDUS maps to IDEOGRAPHIC COMMA
 22        0x007e => 0x2d.chr  # TILDE maps to HYPHEN-MINUS
 23      }
 24
 25      if mapping.has_key? codepoint
 26        c = mapping[codepoint]
 27      else
 28        c = codepoint.chr
 29      end
 30    # Katakana subset from JIS X 0201
 31    elsif codepoint >= 0xff61 and codepoint <= 0xff9f
 32      c = (codepoint - 0xfec0).chr
 33    # Special characters
 34    else
 35      mapping = {
 36        0x00a5 => 0x5c.chr, # YEN SIGN
 37        0x2192 => 0x7e.chr, # RIGHTWARDS ARROW
 38        0x2190 => 0x7f.chr, # LEFTWARDS ARROW
 39        0x00b0 => 0xdf.chr, # DEGREE SIGN maps to KATAKANA SEMI-VOICED SOUND MARK
 40        0x03b1 => 0xe0.chr, # GREEK SMALL LETTER ALPHA
 41        0x00c4 => 0xe1.chr, # LATIN CAPITAL LETTER A WITH DIAERESIS
 42        0x00e4 => 0xe1.chr, # LATIN SMALL LETTER A WITH DIAERESIS
 43        0x00df => 0xe2.chr, # LATIN SMALL LETTER SHARP S
 44        0x03b5 => 0xe3.chr, # GREEK SMALL LETTER EPSILON
 45        0x00b5 => 0xe4.chr, # MICRO SIGN
 46        0x03bc => 0xe4.chr, # GREEK SMALL LETTER MU
 47        0x03c2 => 0xe5.chr, # GREEK SMALL LETTER FINAL SIGMA
 48        0x03c1 => 0xe6.chr, # GREEK SMALL LETTER RHO
 49        0x221a => 0xe8.chr, # SQUARE ROOT
 50        0x00b9 => 0xe9.chr, # SUPERSCRIPT ONE maps to SUPERSCRIPT (minus) ONE
 51        0x00a4 => 0xeb.chr, # CURRENCY SIGN
 52        0x00a2 => 0xec.chr, # CENT SIGN
 53        0x2c60 => 0xed.chr, # LATIN CAPITAL LETTER L WITH DOUBLE BAR
 54        0x00f1 => 0xee.chr, # LATIN SMALL LETTER N WITH TILDE
 55        0x00d6 => 0xef.chr, # LATIN CAPITAL LETTER O WITH DIAERESIS
 56        0x00f6 => 0xef.chr, # LATIN SMALL LETTER O WITH DIAERESIS
 57        0x03f4 => 0xf2.chr, # GREEK CAPITAL THETA SYMBOL
 58        0x221e => 0xf3.chr, # INFINITY
 59        0x03a9 => 0xf4.chr, # GREEK CAPITAL LETTER OMEGA
 60        0x00dc => 0xf5.chr, # LATIN CAPITAL LETTER U WITH DIAERESIS
 61        0x00fc => 0xf5.chr, # LATIN SMALL LETTER U WITH DIAERESIS
 62        0x03a3 => 0xf6.chr, # GREEK CAPITAL LETTER SIGMA
 63        0x03c0 => 0xf7.chr, # GREEK SMALL LETTER PI
 64        0x0304 => 0xf8.chr, # COMBINING MACRON
 65        0x00f7 => 0xfd.chr, # DIVISION SIGN
 66        0x25a0 => 0xff.chr  # BLACK SQUARE
 67      }
 68
 69      if mapping.has_key? codepoint
 70        c = mapping[codepoint]
 71      else
 72        c = 0xff.chr # BLACK SQUARE
 73      end
 74    end
 75
 76    # Special handling for 'x' followed by COMBINING MACRON
 77    if c == 0xf8.chr
 78      if ks0066u.length == 0 or not ks0066u[-1, 1] == 0x78.chr
 79        c = 0xff.chr # BLACK SQUARE
 80      end
 81
 82      if ks0066u.length > 0
 83        ks0066u = ks0066u[0..-2]
 84      end
 85    end
 86
 87    ks0066u += c
 88  end
 89
 90  ks0066u
 91end
 92
 93ipcon = IPConnection.new # Create IP connection
 94lcd = BrickletLCD20x4.new UID, ipcon # Create device object
 95
 96ipcon.connect HOST, PORT # Connect to brickd
 97# Don't use device before ipcon is connected
 98
 99# Turn backlight on
100lcd.backlight_on
101
102# Write a string using the unicode_to_ks0066u function to map to the LCD charset
103lcd.write_line 0, 0, unicode_to_ks0066u('Stromstärke: 17µA')
104lcd.write_line 1, 0, unicode_to_ks0066u('Temperatur:  23°C')
105
106# Write a string directly including characters from the LCD charset
107lcd.write_line 2, 0, "Drehzahl:   750min\xe9"
108
109puts 'Press key to exit'
110$stdin.gets
111ipcon.disconnect

API

All functions listed below are thread-safe.

Basic Functions

BrickletLCD20x4::new(uid, ipcon) lcd_20x4
Parameters:
  • uid – Type: str
  • ipcon – Type: IPConnection
Returns:
  • lcd_20x4 – Type: BrickletLCD20x4

Creates an object with the unique device ID uid:

lcd_20x4 = BrickletLCD20x4.new 'YOUR_DEVICE_UID', ipcon

This object can then be used after the IP Connection is connected.

BrickletLCD20x4#write_line(line, position, text) nil
Parameters:
  • line – Type: int, Range: [0 to 3]
  • position – Type: int, Range: [0 to 19]
  • text – Type: str, Length: up to 20

Writes text to a specific line with a specific position. The text can have a maximum of 20 characters.

For example: (0, 7, "Hello") will write Hello in the middle of the first line of the display.

The display uses a special charset that includes all ASCII characters except backslash and tilde. The LCD charset also includes several other non-ASCII characters, see the charset specification for details. The Unicode example above shows how to specify non-ASCII characters and how to translate from Unicode to the LCD charset.

BrickletLCD20x4#clear_display nil

Deletes all characters from the display.

BrickletLCD20x4#backlight_on nil

Turns the backlight on.

BrickletLCD20x4#backlight_off nil

Turns the backlight off.

BrickletLCD20x4#is_backlight_on bool
Returns:
  • backlight – Type: bool

Returns true if the backlight is on and false otherwise.

Advanced Functions

BrickletLCD20x4#set_config(cursor, blinking) nil
Parameters:
  • cursor – Type: bool, Default: false
  • blinking – Type: bool, Default: false

Configures if the cursor (shown as "_") should be visible and if it should be blinking (shown as a blinking block). The cursor position is one character behind the the last text written with #write_line.

BrickletLCD20x4#get_config [bool, bool]
Return Array:
  • 0: cursor – Type: bool, Default: false
  • 1: blinking – Type: bool, Default: false

Returns the configuration as set by #set_config.

BrickletLCD20x4#is_button_pressed(button) bool
Parameters:
  • button – Type: int, Range: [0 to 3]
Returns:
  • pressed – Type: bool

Returns true if the button (0 to 2 or 0 to 3 since hardware version 1.2) is pressed.

If you want to react on button presses and releases it is recommended to use the ::CALLBACK_BUTTON_PRESSED and ::CALLBACK_BUTTON_RELEASED callbacks.

BrickletLCD20x4#set_custom_character(index, character) nil
Parameters:
  • index – Type: int, Range: [0 to 7]
  • character – Type: [int, ...], Length: 8, Range: [0 to 31]

The LCD 20x4 Bricklet can store up to 8 custom characters. The characters consist of 5x8 pixels and can be addressed with the index 0-7. To describe the pixels, the first 5 bits of 8 bytes are used. For example, to make a custom character "H", you should transfer the following:

  • character[0] = 0b00010001 (decimal value 17)

  • character[1] = 0b00010001 (decimal value 17)

  • character[2] = 0b00010001 (decimal value 17)

  • character[3] = 0b00011111 (decimal value 31)

  • character[4] = 0b00010001 (decimal value 17)

  • character[5] = 0b00010001 (decimal value 17)

  • character[6] = 0b00010001 (decimal value 17)

  • character[7] = 0b00000000 (decimal value 0)

The characters can later be written with #write_line by using the characters with the byte representation 8 ("\x08" or "\u0008") to 15 ("\x0F" or "\u000F").

You can play around with the custom characters in Brick Viewer version since 2.0.1.

Custom characters are stored by the LCD in RAM, so they have to be set after each startup.

Added in version 2.0.1$nbsp;(Plugin).

BrickletLCD20x4#get_custom_character(index) [int, ...]
Parameters:
  • index – Type: int, Range: [0 to 7]
Returns:
  • character – Type: [int, ...], Length: 8, Range: [0 to 31]

Returns the custom character for a given index, as set with #set_custom_character.

Added in version 2.0.1$nbsp;(Plugin).

BrickletLCD20x4#set_default_text(line, text) nil
Parameters:
  • line – Type: int, Range: [0 to 3]
  • text – Type: str, Length: up to 20

Sets the default text for lines 0-3. The max number of characters per line is 20.

The default text is shown on the LCD, if the default text counter expires, see #set_default_text_counter.

Added in version 2.0.2$nbsp;(Plugin).

BrickletLCD20x4#get_default_text(line) str
Parameters:
  • line – Type: int, Range: [0 to 3]
Returns:
  • text – Type: str, Length: up to 20

Returns the default text for a given line (0-3) as set by #set_default_text.

Added in version 2.0.2$nbsp;(Plugin).

BrickletLCD20x4#set_default_text_counter(counter) nil
Parameters:
  • counter – Type: int, Unit: 1 ms, Range: [-231 to 231 - 1], Default: -1

Sets the default text counter. This counter is decremented each ms by the LCD firmware. If the counter reaches 0, the default text (see #set_default_text) is shown on the LCD.

This functionality can be used to show a default text if the controlling program crashes or the connection is interrupted.

A possible approach is to call #set_default_text_counter every minute with the parameter 1000*60*2 (2 minutes). In this case the default text will be shown no later than 2 minutes after the controlling program crashes.

A negative counter turns the default text functionality off.

Added in version 2.0.2$nbsp;(Plugin).

BrickletLCD20x4#get_default_text_counter int
Returns:
  • counter – Type: int, Unit: 1 ms, Range: [-231 to 231 - 1], Default: -1

Returns the current value of the default text counter.

Added in version 2.0.2$nbsp;(Plugin).

BrickletLCD20x4#get_identity [str, str, chr, [int, ...], [int, ...], int]
Return Array:
  • 0: uid – Type: str, Length: up to 8
  • 1: connected_uid – Type: str, Length: up to 8
  • 2: position – Type: chr, Range: ['a' to 'h', 'z']
  • 3: hardware_version – Type: [int, ...], Length: 3
    • 0: major – Type: int, Range: [0 to 255]
    • 1: minor – Type: int, Range: [0 to 255]
    • 2: revision – Type: int, Range: [0 to 255]
  • 4: firmware_version – Type: [int, ...], Length: 3
    • 0: major – Type: int, Range: [0 to 255]
    • 1: minor – Type: int, Range: [0 to 255]
    • 2: revision – Type: int, Range: [0 to 255]
  • 5: device_identifier – Type: int, Range: [0 to 216 - 1]

Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.

The position can be 'a', 'b', 'c', 'd', 'e', 'f', 'g' or 'h' (Bricklet Port). A Bricklet connected to an Isolator Bricklet is always at position 'z'.

The device identifier numbers can be found here. There is also a constant for the device identifier of this Bricklet.

Callback Configuration Functions

BrickletLCD20x4#register_callback(callback_id) { |param [, ...]| block } nil
Parameters:
  • callback_id – Type: int

Registers the given block with the given callback_id.

The available callback IDs with corresponding function signatures are listed below.

Callbacks

Callbacks can be registered to receive time critical or recurring data from the device. The registration is done with the #register_callback function of the device object. The first parameter is the callback ID and the second parameter is a block:

lcd_20x4.register_callback BrickletLCD20x4::CALLBACK_EXAMPLE, do |param|
  puts "#{param}"
end

The available constants with inherent number and type of parameters are described below.

Note

Using callbacks for recurring events is always preferred compared to using getters. It will use less USB bandwidth and the latency will be a lot better, since there is no round trip time.

BrickletLCD20x4::CALLBACK_BUTTON_PRESSED
Callback Parameters:
  • button – Type: int, Range: [0 to 3]

This callback is triggered when a button is pressed. The parameter is the number of the button (0 to 2 or 0 to 3 since hardware version 1.2).

BrickletLCD20x4::CALLBACK_BUTTON_RELEASED
Callback Parameters:
  • button – Type: int, Range: [0 to 3]

This callback is triggered when a button is released. The parameter is the number of the button (0 to 2 or 0 to 3 since hardware version 1.2).

Virtual Functions

Virtual functions don't communicate with the device itself, but operate only on the API bindings device object. They can be called without the corresponding IP Connection object being connected.

BrickletLCD20x4#get_api_version [int, ...]
Return Array:
  • 0: api_version – Type: [int, ...], Length: 3
    • 0: major – Type: int, Range: [0 to 255]
    • 1: minor – Type: int, Range: [0 to 255]
    • 2: revision – Type: int, Range: [0 to 255]

Returns the version of the API definition implemented by this API bindings. This is neither the release version of this API bindings nor does it tell you anything about the represented Brick or Bricklet.

BrickletLCD20x4#get_response_expected(function_id) bool
Parameters:
  • function_id – Type: int, Range: See constants
Returns:
  • response_expected – Type: bool

Returns the response expected flag for the function specified by the function ID parameter. It is true if the function is expected to send a response, false otherwise.

For getter functions this is enabled by default and cannot be disabled, because those functions will always send a response. For callback configuration functions it is enabled by default too, but can be disabled by #set_response_expected. For setter functions it is disabled by default and can be enabled.

Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is sent and errors are silently ignored, because they cannot be detected.

The following constants are available for this function:

For function_id:

  • BrickletLCD20x4::FUNCTION_WRITE_LINE = 1

  • BrickletLCD20x4::FUNCTION_CLEAR_DISPLAY = 2

  • BrickletLCD20x4::FUNCTION_BACKLIGHT_ON = 3

  • BrickletLCD20x4::FUNCTION_BACKLIGHT_OFF = 4

  • BrickletLCD20x4::FUNCTION_SET_CONFIG = 6

  • BrickletLCD20x4::FUNCTION_SET_CUSTOM_CHARACTER = 11

  • BrickletLCD20x4::FUNCTION_SET_DEFAULT_TEXT = 13

  • BrickletLCD20x4::FUNCTION_SET_DEFAULT_TEXT_COUNTER = 15

BrickletLCD20x4#set_response_expected(function_id, response_expected) nil
Parameters:
  • function_id – Type: int, Range: See constants
  • response_expected – Type: bool

Changes the response expected flag of the function specified by the function ID parameter. This flag can only be changed for setter (default value: false) and callback configuration functions (default value: true). For getter functions it is always enabled.

Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is sent and errors are silently ignored, because they cannot be detected.

The following constants are available for this function:

For function_id:

  • BrickletLCD20x4::FUNCTION_WRITE_LINE = 1

  • BrickletLCD20x4::FUNCTION_CLEAR_DISPLAY = 2

  • BrickletLCD20x4::FUNCTION_BACKLIGHT_ON = 3

  • BrickletLCD20x4::FUNCTION_BACKLIGHT_OFF = 4

  • BrickletLCD20x4::FUNCTION_SET_CONFIG = 6

  • BrickletLCD20x4::FUNCTION_SET_CUSTOM_CHARACTER = 11

  • BrickletLCD20x4::FUNCTION_SET_DEFAULT_TEXT = 13

  • BrickletLCD20x4::FUNCTION_SET_DEFAULT_TEXT_COUNTER = 15

BrickletLCD20x4#set_response_expected_all(response_expected) nil
Parameters:
  • response_expected – Type: bool

Changes the response expected flag for all setter and callback configuration functions of this device at once.

Constants

BrickletLCD20x4::DEVICE_IDENTIFIER

This constant is used to identify a LCD 20x4 Bricklet.

The #get_identity() function and the IPConnection::CALLBACK_ENUMERATE callback of the IP Connection have a device_identifier parameter to specify the Brick's or Bricklet's type.

BrickletLCD20x4::DEVICE_DISPLAY_NAME

This constant represents the human readable name of a LCD 20x4 Bricklet.