This is the description of the Visual Basic .NET API bindings for the LCD 20x4 Bricklet. General information and technical specifications for the LCD 20x4 Bricklet are summarized in its hardware description.
An installation guide for the Visual Basic .NET API bindings is part of their general description.
The example code below is Public Domain (CC0 1.0).
Download (ExampleHelloWorld.vb)
1Imports System
2Imports Tinkerforge
3
4Module ExampleHelloWorld
5 Const HOST As String = "localhost"
6 Const PORT As Integer = 4223
7 Const UID As String = "XYZ" ' Change XYZ to the UID of your LCD 20x4 Bricklet
8
9 Sub Main()
10 Dim ipcon As New IPConnection() ' Create IP connection
11 Dim lcd As New BrickletLCD20x4(UID, ipcon) ' Create device object
12
13 ipcon.Connect(HOST, PORT) ' Connect to brickd
14 ' Don't use device before ipcon is connected
15
16 ' Turn backlight on
17 lcd.BacklightOn()
18
19 ' Write "Hello World"
20 lcd.WriteLine(0, 0, "Hello World")
21
22 Console.WriteLine("Press key to exit")
23 Console.ReadLine()
24 ipcon.Disconnect()
25 End Sub
26End Module
1Imports System
2Imports Tinkerforge
3
4Module ExampleUnicode
5 Const HOST As String = "localhost"
6 Const PORT As Integer = 4223
7 Const UID As String = "XYZ" ' Change XYZ to the UID of your LCD 20x4 Bricklet
8
9 ' Maps a normal UTF-16 encoded string to the LCD charset
10 Function UTF16ToKS0066U(ByVal utf16 As String) As String
11 Dim ks0066u As String = ""
12 Dim c As Char
13 Dim i As Integer = 0
14
15 While i < utf16.Length
16 Dim codePoint As Integer = Char.ConvertToUtf32(utf16, i)
17
18 if Char.IsSurrogate(utf16, i) Then
19 ' Skip low surrogate
20 i += 1
21 End If
22
23 ' ASCII subset from JIS X 0201
24 if (codePoint >= &H0020) And (codePoint <= &H007e) Then
25 ' The LCD charset doesn't include '\' and '~', use similar characters instead
26 Select Case codePoint
27 Case &H005c
28 c = Chr(&H00a4) ' REVERSE SOLIDUS maps to IDEOGRAPHIC COMMA
29 Case &H007e
30 c = Chr(&H002d) ' TILDE maps to HYPHEN-MINUS
31 Case Else
32 c = Chr(codePoint)
33 End Select
34 ' Katakana subset from JIS X 0201
35 Else If (codePoint >= &Hff61) And (codePoint <= &Hff9f) Then
36 c = Chr(codePoint - &Hfec0)
37 ' Special characters
38 Else
39 Select Case codePoint
40 Case &H00a5
41 c = Chr(&H5c) ' YEN SIGN
42 Case &H2192
43 c = Chr(&H7e) ' RIGHTWARDS ARROW
44 Case &H2190
45 c = Chr(&H7f) ' LEFTWARDS ARROW
46 Case &H00b0
47 c = Chr(&Hdf) ' DEGREE SIGN maps to KATAKANA SEMI-VOICED SOUND MARK
48 Case &H03b1
49 c = Chr(&He0) ' GREEK SMALL LETTER ALPHA
50 Case &H00c4
51 c = Chr(&He1) ' LATIN CAPITAL LETTER A WITH DIAERESIS
52 Case &H00e4
53 c = Chr(&He1) ' LATIN SMALL LETTER A WITH DIAERESIS
54 Case &H00df
55 c = Chr(&He2) ' LATIN SMALL LETTER SHARP S
56 Case &H03b5
57 c = Chr(&He3) ' GREEK SMALL LETTER EPSILON
58 Case &H00b5
59 c = Chr(&He4) ' MICRO SIGN
60 Case &H03bc
61 c = Chr(&He4) ' GREEK SMALL LETTER MU
62 Case &H03c2
63 c = Chr(&He5) ' GREEK SMALL LETTER FINAL SIGMA
64 Case &H03c1
65 c = Chr(&He6) ' GREEK SMALL LETTER RHO
66 Case &H221a
67 c = Chr(&He8) ' SQUARE ROOT
68 Case &H00b9
69 c = Chr(&He9) ' SUPERSCRIPT ONE maps to SUPERSCRIPT (minus) ONE
70 Case &H00a4
71 c = Chr(&Heb) ' CURRENCY SIGN
72 Case &H00a2
73 c = Chr(&Hec) ' CENT SIGN
74 Case &H2c60
75 c = Chr(&Hed) ' LATIN CAPITAL LETTER L WITH DOUBLE BAR
76 Case &H00f1
77 c = Chr(&Hee) ' LATIN SMALL LETTER N WITH TILDE
78 Case &H00d6
79 c = Chr(&Hef) ' LATIN CAPITAL LETTER O WITH DIAERESIS
80 Case &H00f6
81 c = Chr(&Hef) ' LATIN SMALL LETTER O WITH DIAERESIS
82 Case &H03f4
83 c = Chr(&Hf2) ' GREEK CAPITAL THETA SYMBOL
84 Case &H221e
85 c = Chr(&Hf3) ' INFINITY
86 Case &H03a9
87 c = Chr(&Hf4) ' GREEK CAPITAL LETTER OMEGA
88 Case &H00dc
89 c = Chr(&Hf5) ' LATIN CAPITAL LETTER U WITH DIAERESIS
90 Case &H00fc
91 c = Chr(&Hf5) ' LATIN SMALL LETTER U WITH DIAERESIS
92 Case &H03a3
93 c = Chr(&Hf6) ' GREEK CAPITAL LETTER SIGMA
94 Case &H03c0
95 c = Chr(&Hf7) ' GREEK SMALL LETTER PI
96 Case &H0304
97 c = Chr(&Hf8) ' COMBINING MACRON
98 Case &H00f7
99 c = Chr(&Hfd) ' DIVISION SIGN
100 Case &H25a0
101 c = Chr(&Hff) ' BLACK SQUARE
102 Case Else
103 c = Chr(&Hff) ' BLACK SQUARE
104 End Select
105 End If
106
107 ' Special handling for 'x' followed by COMBINING MACRON
108 If c = Chr(&Hf8) Then
109 If Not ks0066u.EndsWith("x") Then
110 c = Chr(&Hff) ' BLACK SQUARE
111 End If
112
113 If ks0066u.Length > 0 Then
114 ks0066u = ks0066u.Remove(ks0066u.Length - 1, 1)
115 End If
116 End If
117
118 ks0066u += c
119 i += 1
120 End While
121
122 Return ks0066u
123 End Function
124
125 Sub Main()
126 Dim ipcon As New IPConnection() ' Create IP connection
127 Dim lcd As New BrickletLCD20x4(UID, ipcon) ' Create device object
128
129 ipcon.Connect(HOST, PORT) ' Connect to brickd
130 ' Don't use device before ipcon is connected
131
132 ' Turn backlight on
133 lcd.BacklightOn()
134
135 ' Write some strings using the UTF16ToKS0066U function to map to the LCD charset
136 lcd.WriteLine(0, 0, UTF16ToKS0066U("Stromstärke: 17µA"))
137 lcd.WriteLine(1, 0, UTF16ToKS0066U("Temperatur: 23°C"))
138
139 ' Write a string directly including characters from the LCD charset
140 lcd.WriteLine(2, 0, "Drehzahl: 750min" + Chr(&He9))
141
142 Console.WriteLine("Press key to exit")
143 Console.ReadLine()
144 ipcon.Disconnect()
145 End Sub
146End Module
Since Visual Basic .NET does not support multiple return values directly, we
use the ByRef keyword to return multiple values from a function.
All functions and procedures listed below are thread-safe.
Creates an object with the unique device ID uid:
Dim lcd20x4 As New BrickletLCD20x4("YOUR_DEVICE_UID", ipcon)
This object can then be used after the IP Connection is connected.
| Parameters: |
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|---|
Writes text to a specific line with a specific position. The text can have a maximum of 20 characters.
For example: (0, 7, "Hello") will write Hello in the middle of the first line of the display.
The display uses a special charset that includes all ASCII characters except backslash and tilde. The LCD charset also includes several other non-ASCII characters, see the charset specification for details. The Unicode example above shows how to specify non-ASCII characters and how to translate from Unicode to the LCD charset.
Deletes all characters from the display.
Turns the backlight on.
Turns the backlight off.
| Returns: |
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Returns true if the backlight is on and false otherwise.
| Parameters: |
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Configures if the cursor (shown as "_") should be visible and if it
should be blinking (shown as a blinking block). The cursor position
is one character behind the the last text written with
WriteLine().
| Output Parameters: |
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Returns the configuration as set by SetConfig().
| Parameters: |
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| Returns: |
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Returns true if the button (0 to 2 or 0 to 3 since hardware version 1.2) is pressed.
If you want to react on button presses and releases it is recommended to use
the ButtonPressedCallback and ButtonReleasedCallback callbacks.
| Parameters: |
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The LCD 20x4 Bricklet can store up to 8 custom characters. The characters consist of 5x8 pixels and can be addressed with the index 0-7. To describe the pixels, the first 5 bits of 8 bytes are used. For example, to make a custom character "H", you should transfer the following:
character[0] = 0b00010001 (decimal value 17)
character[1] = 0b00010001 (decimal value 17)
character[2] = 0b00010001 (decimal value 17)
character[3] = 0b00011111 (decimal value 31)
character[4] = 0b00010001 (decimal value 17)
character[5] = 0b00010001 (decimal value 17)
character[6] = 0b00010001 (decimal value 17)
character[7] = 0b00000000 (decimal value 0)
The characters can later be written with WriteLine() by using the
characters with the byte representation 8 ("\x08" or "\u0008") to 15
("\x0F" or "\u000F").
You can play around with the custom characters in Brick Viewer version since 2.0.1.
Custom characters are stored by the LCD in RAM, so they have to be set after each startup.
Added in version 2.0.1$nbsp;(Plugin).
| Parameters: |
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| Returns: |
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Returns the custom character for a given index, as set with
SetCustomCharacter().
Added in version 2.0.1$nbsp;(Plugin).
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Sets the default text for lines 0-3. The max number of characters per line is 20.
The default text is shown on the LCD, if the default text counter
expires, see SetDefaultTextCounter().
Added in version 2.0.2$nbsp;(Plugin).
| Parameters: |
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| Returns: |
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Returns the default text for a given line (0-3) as set by
SetDefaultText().
Added in version 2.0.2$nbsp;(Plugin).
| Parameters: |
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Sets the default text counter. This counter is decremented each
ms by the LCD firmware. If the counter reaches 0, the default text
(see SetDefaultText()) is shown on the LCD.
This functionality can be used to show a default text if the controlling program crashes or the connection is interrupted.
A possible approach is to call SetDefaultTextCounter() every
minute with the parameter 1000*60*2 (2 minutes). In this case the
default text will be shown no later than 2 minutes after the
controlling program crashes.
A negative counter turns the default text functionality off.
Added in version 2.0.2$nbsp;(Plugin).
| Returns: |
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Returns the current value of the default text counter.
Added in version 2.0.2$nbsp;(Plugin).
| Output Parameters: |
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Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.
The position can be 'a', 'b', 'c', 'd', 'e', 'f', 'g' or 'h' (Bricklet Port). A Bricklet connected to an Isolator Bricklet is always at position 'z'.
The device identifier numbers can be found here. There is also a constant for the device identifier of this Bricklet.
Callbacks can be registered to receive time critical or recurring data from the device. The registration is done by assigning a procedure to an callback property of the device object:
Sub MyCallback(ByVal sender As BrickletLCD20x4, ByVal value As Short) Console.WriteLine("Value: {0}", value) End Sub AddHandler lcd20x4.ExampleCallback, AddressOf MyCallback
The available callback property and their type of parameters are described below.
Note
Using callbacks for recurring events is always preferred compared to using getters. It will use less USB bandwidth and the latency will be a lot better, since there is no round trip time.
| Callback Parameters: |
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This callback is triggered when a button is pressed. The parameter is the number of the button (0 to 2 or 0 to 3 since hardware version 1.2).
| Callback Parameters: |
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This callback is triggered when a button is released. The parameter is the number of the button (0 to 2 or 0 to 3 since hardware version 1.2).
Virtual functions don't communicate with the device itself, but operate only on the API bindings device object. They can be called without the corresponding IP Connection object being connected.
| Output Parameters: |
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Returns the version of the API definition implemented by this API bindings. This is neither the release version of this API bindings nor does it tell you anything about the represented Brick or Bricklet.
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Returns the response expected flag for the function specified by the function ID parameter. It is true if the function is expected to send a response, false otherwise.
For getter functions this is enabled by default and cannot be disabled,
because those functions will always send a response. For callback configuration
functions it is enabled by default too, but can be disabled by
SetResponseExpected(). For setter functions it is disabled by default
and can be enabled.
Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is sent and errors are silently ignored, because they cannot be detected.
The following constants are available for this function:
For functionId:
BrickletLCD20x4.FUNCTION_WRITE_LINE = 1
BrickletLCD20x4.FUNCTION_CLEAR_DISPLAY = 2
BrickletLCD20x4.FUNCTION_BACKLIGHT_ON = 3
BrickletLCD20x4.FUNCTION_BACKLIGHT_OFF = 4
BrickletLCD20x4.FUNCTION_SET_CONFIG = 6
BrickletLCD20x4.FUNCTION_SET_CUSTOM_CHARACTER = 11
BrickletLCD20x4.FUNCTION_SET_DEFAULT_TEXT = 13
BrickletLCD20x4.FUNCTION_SET_DEFAULT_TEXT_COUNTER = 15
| Parameters: |
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Changes the response expected flag of the function specified by the function ID parameter. This flag can only be changed for setter (default value: false) and callback configuration functions (default value: true). For getter functions it is always enabled.
Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is sent and errors are silently ignored, because they cannot be detected.
The following constants are available for this function:
For functionId:
BrickletLCD20x4.FUNCTION_WRITE_LINE = 1
BrickletLCD20x4.FUNCTION_CLEAR_DISPLAY = 2
BrickletLCD20x4.FUNCTION_BACKLIGHT_ON = 3
BrickletLCD20x4.FUNCTION_BACKLIGHT_OFF = 4
BrickletLCD20x4.FUNCTION_SET_CONFIG = 6
BrickletLCD20x4.FUNCTION_SET_CUSTOM_CHARACTER = 11
BrickletLCD20x4.FUNCTION_SET_DEFAULT_TEXT = 13
BrickletLCD20x4.FUNCTION_SET_DEFAULT_TEXT_COUNTER = 15
| Parameters: |
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Changes the response expected flag for all setter and callback configuration functions of this device at once.
This constant is used to identify a LCD 20x4 Bricklet.
The GetIdentity() function and the
IPConnection.EnumerateCallback
callback of the IP Connection have a deviceIdentifier parameter to specify
the Brick's or Bricklet's type.
This constant represents the human readable name of a LCD 20x4 Bricklet.