C# - LCD 20x4 Bricklet

This is the description of the C# API bindings for the LCD 20x4 Bricklet. General information and technical specifications for the LCD 20x4 Bricklet are summarized in its hardware description.

An installation guide for the C# API bindings is part of their general description.

Examples

The example code below is Public Domain (CC0 1.0).

Hello World

Download (ExampleHelloWorld.cs)

 1using System;
 2using Tinkerforge;
 3
 4class Example
 5{
 6    private static string HOST = "localhost";
 7    private static int PORT = 4223;
 8    private static string UID = "XYZ"; // Change XYZ to the UID of your LCD 20x4 Bricklet
 9
10    static void Main()
11    {
12        IPConnection ipcon = new IPConnection(); // Create IP connection
13        BrickletLCD20x4 lcd = new BrickletLCD20x4(UID, ipcon); // Create device object
14
15        ipcon.Connect(HOST, PORT); // Connect to brickd
16        // Don't use device before ipcon is connected
17
18        // Turn backlight on
19        lcd.BacklightOn();
20
21        // Write "Hello World"
22        lcd.WriteLine(0, 0, "Hello World");
23
24        Console.WriteLine("Press enter to exit");
25        Console.ReadLine();
26        ipcon.Disconnect();
27    }
28}

Button Callback

Download (ExampleButtonCallback.cs)

 1using System;
 2using Tinkerforge;
 3
 4class Example
 5{
 6    private static string HOST = "localhost";
 7    private static int PORT = 4223;
 8    private static string UID = "XYZ"; // Change XYZ to the UID of your LCD 20x4 Bricklet
 9
10    // Callback function for button pressed callback
11    static void ButtonPressedCB(BrickletLCD20x4 sender, byte button)
12    {
13        Console.WriteLine("Button Pressed: " + button);
14    }
15
16    // Callback function for button released callback
17    static void ButtonReleasedCB(BrickletLCD20x4 sender, byte button)
18    {
19        Console.WriteLine("Button Released: " + button);
20    }
21
22    static void Main()
23    {
24        IPConnection ipcon = new IPConnection(); // Create IP connection
25        BrickletLCD20x4 lcd = new BrickletLCD20x4(UID, ipcon); // Create device object
26
27        ipcon.Connect(HOST, PORT); // Connect to brickd
28        // Don't use device before ipcon is connected
29
30        // Register button pressed callback to function ButtonPressedCB
31        lcd.ButtonPressedCallback += ButtonPressedCB;
32
33        // Register button released callback to function ButtonReleasedCB
34        lcd.ButtonReleasedCallback += ButtonReleasedCB;
35
36        Console.WriteLine("Press enter to exit");
37        Console.ReadLine();
38        ipcon.Disconnect();
39    }
40}

Unicode

Download (ExampleUnicode.cs)

  1using System;
  2using Tinkerforge;
  3
  4class Example
  5{
  6    private static string HOST = "localhost";
  7    private static int PORT = 4223;
  8    private static string UID = "XYZ"; // Change XYZ to the UID of your LCD 20x4 Bricklet
  9
 10    // Maps a normal UTF-16 encoded string to the LCD charset
 11    static string UTF16ToKS0066U(string utf16)
 12    {
 13        string ks0066u = "";
 14        char c;
 15
 16        for (int i = 0; i < utf16.Length; i++) {
 17            int codePoint = Char.ConvertToUtf32(utf16, i);
 18
 19            if (Char.IsSurrogate(utf16, i)) {
 20                // Skip low surrogate
 21                i++;
 22            }
 23
 24            // ASCII subset from JIS X 0201
 25            if (codePoint >= 0x0020 && codePoint <= 0x007e) {
 26                // The LCD charset doesn't include '\' and '~', use similar characters instead
 27                switch (codePoint) {
 28                case 0x005c: c = (char)0xa4; break; // REVERSE SOLIDUS maps to IDEOGRAPHIC COMMA
 29                case 0x007e: c = (char)0x2d; break; // TILDE maps to HYPHEN-MINUS
 30                default: c = (char)codePoint; break;
 31                }
 32            }
 33            // Katakana subset from JIS X 0201
 34            else if (codePoint >= 0xff61 && codePoint <= 0xff9f) {
 35                c = (char)(codePoint - 0xfec0);
 36            }
 37            // Special characters
 38            else {
 39                switch (codePoint) {
 40                case 0x00a5: c = (char)0x5c; break; // YEN SIGN
 41                case 0x2192: c = (char)0x7e; break; // RIGHTWARDS ARROW
 42                case 0x2190: c = (char)0x7f; break; // LEFTWARDS ARROW
 43                case 0x00b0: c = (char)0xdf; break; // DEGREE SIGN maps to KATAKANA SEMI-VOICED SOUND MARK
 44                case 0x03b1: c = (char)0xe0; break; // GREEK SMALL LETTER ALPHA
 45                case 0x00c4: c = (char)0xe1; break; // LATIN CAPITAL LETTER A WITH DIAERESIS
 46                case 0x00e4: c = (char)0xe1; break; // LATIN SMALL LETTER A WITH DIAERESIS
 47                case 0x00df: c = (char)0xe2; break; // LATIN SMALL LETTER SHARP S
 48                case 0x03b5: c = (char)0xe3; break; // GREEK SMALL LETTER EPSILON
 49                case 0x00b5: c = (char)0xe4; break; // MICRO SIGN
 50                case 0x03bc: c = (char)0xe4; break; // GREEK SMALL LETTER MU
 51                case 0x03c2: c = (char)0xe5; break; // GREEK SMALL LETTER FINAL SIGMA
 52                case 0x03c1: c = (char)0xe6; break; // GREEK SMALL LETTER RHO
 53                case 0x221a: c = (char)0xe8; break; // SQUARE ROOT
 54                case 0x00b9: c = (char)0xe9; break; // SUPERSCRIPT ONE maps to SUPERSCRIPT (minus) ONE
 55                case 0x00a4: c = (char)0xeb; break; // CURRENCY SIGN
 56                case 0x00a2: c = (char)0xec; break; // CENT SIGN
 57                case 0x2c60: c = (char)0xed; break; // LATIN CAPITAL LETTER L WITH DOUBLE BAR
 58                case 0x00f1: c = (char)0xee; break; // LATIN SMALL LETTER N WITH TILDE
 59                case 0x00d6: c = (char)0xef; break; // LATIN CAPITAL LETTER O WITH DIAERESIS
 60                case 0x00f6: c = (char)0xef; break; // LATIN SMALL LETTER O WITH DIAERESIS
 61                case 0x03f4: c = (char)0xf2; break; // GREEK CAPITAL THETA SYMBOL
 62                case 0x221e: c = (char)0xf3; break; // INFINITY
 63                case 0x03a9: c = (char)0xf4; break; // GREEK CAPITAL LETTER OMEGA
 64                case 0x00dc: c = (char)0xf5; break; // LATIN CAPITAL LETTER U WITH DIAERESIS
 65                case 0x00fc: c = (char)0xf5; break; // LATIN SMALL LETTER U WITH DIAERESIS
 66                case 0x03a3: c = (char)0xf6; break; // GREEK CAPITAL LETTER SIGMA
 67                case 0x03c0: c = (char)0xf7; break; // GREEK SMALL LETTER PI
 68                case 0x0304: c = (char)0xf8; break; // COMBINING MACRON
 69                case 0x00f7: c = (char)0xfd; break; // DIVISION SIGN
 70
 71                default:
 72                case 0x25a0: c = (char)0xff; break; // BLACK SQUARE
 73                }
 74            }
 75
 76            // Special handling for 'x' followed by COMBINING MACRON
 77            if (c == (char)0xf8) {
 78                if (!ks0066u.EndsWith("x")) {
 79                    c = (char)0xff; // BLACK SQUARE
 80                }
 81
 82                if (ks0066u.Length > 0) {
 83                    ks0066u = ks0066u.Remove(ks0066u.Length - 1, 1);
 84                }
 85            }
 86
 87            ks0066u += c;
 88        }
 89
 90        return ks0066u;
 91    }
 92
 93    static void Main()
 94    {
 95        IPConnection ipcon = new IPConnection(); // Create IP connection
 96        BrickletLCD20x4 lcd = new BrickletLCD20x4(UID, ipcon); // Create device object
 97
 98        ipcon.Connect(HOST, PORT); // Connect to brickd
 99        // Don't use device before ipcon is connected
100
101        // Turn backlight on
102        lcd.BacklightOn();
103
104        // Write some strings using the UTF16ToKS0066U function to map to the LCD charset
105        lcd.WriteLine(0, 0, UTF16ToKS0066U("Stromstärke: 17µA"));
106        lcd.WriteLine(1, 0, UTF16ToKS0066U("Temperatur:  23°C"));
107
108        // Write a string directly including characters from the LCD charset
109        lcd.WriteLine(2, 0, "Drehzahl:   750min\xe9");
110
111        Console.WriteLine("Press enter to exit");
112        Console.ReadLine();
113        ipcon.Disconnect();
114    }
115}

API

Generally, every method of the C# bindings that returns a value can throw a Tinkerforge.TimeoutException. This exception gets thrown if the device did not respond. If a cable based connection is used, it is unlikely that this exception gets thrown (assuming nobody plugs the device out). However, if a wireless connection is used, timeouts will occur if the distance to the device gets too big.

Since C# does not support multiple return values directly, we use the out keyword to return multiple values from a method.

The namespace for all Brick/Bricklet bindings and the IPConnection is Tinkerforge.*.

All methods listed below are thread-safe.

Basic Functions

class BrickletLCD20x4(string uid, IPConnection ipcon)
Parameters:
  • uid – Type: string
  • ipcon – Type: IPConnection
Returns:
  • lcd20x4 – Type: BrickletLCD20x4

Creates an object with the unique device ID uid:

BrickletLCD20x4 lcd20x4 = new BrickletLCD20x4("YOUR_DEVICE_UID", ipcon);

This object can then be used after the IP Connection is connected.

void BrickletLCD20x4.WriteLine(byte line, byte position, string text)
Parameters:
  • line – Type: byte, Range: [0 to 3]
  • position – Type: byte, Range: [0 to 19]
  • text – Type: string, Length: up to 20

Writes text to a specific line with a specific position. The text can have a maximum of 20 characters.

For example: (0, 7, "Hello") will write Hello in the middle of the first line of the display.

The display uses a special charset that includes all ASCII characters except backslash and tilde. The LCD charset also includes several other non-ASCII characters, see the charset specification for details. The Unicode example above shows how to specify non-ASCII characters and how to translate from Unicode to the LCD charset.

void BrickletLCD20x4.ClearDisplay()

Deletes all characters from the display.

void BrickletLCD20x4.BacklightOn()

Turns the backlight on.

void BrickletLCD20x4.BacklightOff()

Turns the backlight off.

bool BrickletLCD20x4.IsBacklightOn()
Returns:
  • backlight – Type: bool

Returns true if the backlight is on and false otherwise.

Advanced Functions

void BrickletLCD20x4.SetConfig(bool cursor, bool blinking)
Parameters:
  • cursor – Type: bool, Default: false
  • blinking – Type: bool, Default: false

Configures if the cursor (shown as "_") should be visible and if it should be blinking (shown as a blinking block). The cursor position is one character behind the the last text written with WriteLine().

void BrickletLCD20x4.GetConfig(out bool cursor, out bool blinking)
Output Parameters:
  • cursor – Type: bool, Default: false
  • blinking – Type: bool, Default: false

Returns the configuration as set by SetConfig().

bool BrickletLCD20x4.IsButtonPressed(byte button)
Parameters:
  • button – Type: byte, Range: [0 to 3]
Returns:
  • pressed – Type: bool

Returns true if the button (0 to 2 or 0 to 3 since hardware version 1.2) is pressed.

If you want to react on button presses and releases it is recommended to use the ButtonPressedCallback and ButtonReleasedCallback callbacks.

void BrickletLCD20x4.SetCustomCharacter(byte index, byte[] character)
Parameters:
  • index – Type: byte, Range: [0 to 7]
  • character – Type: byte[], Length: 8, Range: [0 to 31]

The LCD 20x4 Bricklet can store up to 8 custom characters. The characters consist of 5x8 pixels and can be addressed with the index 0-7. To describe the pixels, the first 5 bits of 8 bytes are used. For example, to make a custom character "H", you should transfer the following:

  • character[0] = 0b00010001 (decimal value 17)

  • character[1] = 0b00010001 (decimal value 17)

  • character[2] = 0b00010001 (decimal value 17)

  • character[3] = 0b00011111 (decimal value 31)

  • character[4] = 0b00010001 (decimal value 17)

  • character[5] = 0b00010001 (decimal value 17)

  • character[6] = 0b00010001 (decimal value 17)

  • character[7] = 0b00000000 (decimal value 0)

The characters can later be written with WriteLine() by using the characters with the byte representation 8 ("\x08" or "\u0008") to 15 ("\x0F" or "\u000F").

You can play around with the custom characters in Brick Viewer version since 2.0.1.

Custom characters are stored by the LCD in RAM, so they have to be set after each startup.

Added in version 2.0.1$nbsp;(Plugin).

byte[] BrickletLCD20x4.GetCustomCharacter(byte index)
Parameters:
  • index – Type: byte, Range: [0 to 7]
Returns:
  • character – Type: byte[], Length: 8, Range: [0 to 31]

Returns the custom character for a given index, as set with SetCustomCharacter().

Added in version 2.0.1$nbsp;(Plugin).

void BrickletLCD20x4.SetDefaultText(byte line, string text)
Parameters:
  • line – Type: byte, Range: [0 to 3]
  • text – Type: string, Length: up to 20

Sets the default text for lines 0-3. The max number of characters per line is 20.

The default text is shown on the LCD, if the default text counter expires, see SetDefaultTextCounter().

Added in version 2.0.2$nbsp;(Plugin).

string BrickletLCD20x4.GetDefaultText(byte line)
Parameters:
  • line – Type: byte, Range: [0 to 3]
Returns:
  • text – Type: string, Length: up to 20

Returns the default text for a given line (0-3) as set by SetDefaultText().

Added in version 2.0.2$nbsp;(Plugin).

void BrickletLCD20x4.SetDefaultTextCounter(int counter)
Parameters:
  • counter – Type: int, Unit: 1 ms, Range: [-231 to 231 - 1], Default: -1

Sets the default text counter. This counter is decremented each ms by the LCD firmware. If the counter reaches 0, the default text (see SetDefaultText()) is shown on the LCD.

This functionality can be used to show a default text if the controlling program crashes or the connection is interrupted.

A possible approach is to call SetDefaultTextCounter() every minute with the parameter 1000*60*2 (2 minutes). In this case the default text will be shown no later than 2 minutes after the controlling program crashes.

A negative counter turns the default text functionality off.

Added in version 2.0.2$nbsp;(Plugin).

int BrickletLCD20x4.GetDefaultTextCounter()
Returns:
  • counter – Type: int, Unit: 1 ms, Range: [-231 to 231 - 1], Default: -1

Returns the current value of the default text counter.

Added in version 2.0.2$nbsp;(Plugin).

void BrickletLCD20x4.GetIdentity(out string uid, out string connectedUid, out char position, out byte[] hardwareVersion, out byte[] firmwareVersion, out int deviceIdentifier)
Output Parameters:
  • uid – Type: string, Length: up to 8
  • connectedUid – Type: string, Length: up to 8
  • position – Type: char, Range: ['a' to 'h', 'z']
  • hardwareVersion – Type: byte[], Length: 3
    • 0: major – Type: byte, Range: [0 to 255]
    • 1: minor – Type: byte, Range: [0 to 255]
    • 2: revision – Type: byte, Range: [0 to 255]
  • firmwareVersion – Type: byte[], Length: 3
    • 0: major – Type: byte, Range: [0 to 255]
    • 1: minor – Type: byte, Range: [0 to 255]
    • 2: revision – Type: byte, Range: [0 to 255]
  • deviceIdentifier – Type: int, Range: [0 to 216 - 1]

Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.

The position can be 'a', 'b', 'c', 'd', 'e', 'f', 'g' or 'h' (Bricklet Port). A Bricklet connected to an Isolator Bricklet is always at position 'z'.

The device identifier numbers can be found here. There is also a constant for the device identifier of this Bricklet.

Callbacks

Callbacks can be registered to receive time critical or recurring data from the device. The registration is done by appending your callback handler to the corresponding event:

void MyCallback(BrickletLCD20x4 sender, int value)
{
    System.Console.WriteLine("Value: " + value);
}

lcd20x4.ExampleCallback += MyCallback;

The available events are described below.

Note

Using callbacks for recurring events is always preferred compared to using getters. It will use less USB bandwidth and the latency will be a lot better, since there is no round trip time.

event BrickletLCD20x4.ButtonPressedCallback(BrickletLCD20x4 sender, byte button)
Callback Parameters:
  • sender – Type: BrickletLCD20x4
  • button – Type: byte, Range: [0 to 3]

This callback is triggered when a button is pressed. The parameter is the number of the button (0 to 2 or 0 to 3 since hardware version 1.2).

event BrickletLCD20x4.ButtonReleasedCallback(BrickletLCD20x4 sender, byte button)
Callback Parameters:
  • sender – Type: BrickletLCD20x4
  • button – Type: byte, Range: [0 to 3]

This callback is triggered when a button is released. The parameter is the number of the button (0 to 2 or 0 to 3 since hardware version 1.2).

Virtual Functions

Virtual functions don't communicate with the device itself, but operate only on the API bindings device object. They can be called without the corresponding IP Connection object being connected.

byte[] BrickletLCD20x4.GetAPIVersion()
Output Parameters:
  • apiVersion – Type: byte[], Length: 3
    • 0: major – Type: byte, Range: [0 to 255]
    • 1: minor – Type: byte, Range: [0 to 255]
    • 2: revision – Type: byte, Range: [0 to 255]

Returns the version of the API definition implemented by this API bindings. This is neither the release version of this API bindings nor does it tell you anything about the represented Brick or Bricklet.

bool BrickletLCD20x4.GetResponseExpected(byte functionId)
Parameters:
  • functionId – Type: byte, Range: See constants
Returns:
  • responseExpected – Type: bool

Returns the response expected flag for the function specified by the function ID parameter. It is true if the function is expected to send a response, false otherwise.

For getter functions this is enabled by default and cannot be disabled, because those functions will always send a response. For callback configuration functions it is enabled by default too, but can be disabled by SetResponseExpected(). For setter functions it is disabled by default and can be enabled.

Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is sent and errors are silently ignored, because they cannot be detected.

The following constants are available for this function:

For functionId:

  • BrickletLCD20x4.FUNCTION_WRITE_LINE = 1

  • BrickletLCD20x4.FUNCTION_CLEAR_DISPLAY = 2

  • BrickletLCD20x4.FUNCTION_BACKLIGHT_ON = 3

  • BrickletLCD20x4.FUNCTION_BACKLIGHT_OFF = 4

  • BrickletLCD20x4.FUNCTION_SET_CONFIG = 6

  • BrickletLCD20x4.FUNCTION_SET_CUSTOM_CHARACTER = 11

  • BrickletLCD20x4.FUNCTION_SET_DEFAULT_TEXT = 13

  • BrickletLCD20x4.FUNCTION_SET_DEFAULT_TEXT_COUNTER = 15

void BrickletLCD20x4.SetResponseExpected(byte functionId, bool responseExpected)
Parameters:
  • functionId – Type: byte, Range: See constants
  • responseExpected – Type: bool

Changes the response expected flag of the function specified by the function ID parameter. This flag can only be changed for setter (default value: false) and callback configuration functions (default value: true). For getter functions it is always enabled.

Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is sent and errors are silently ignored, because they cannot be detected.

The following constants are available for this function:

For functionId:

  • BrickletLCD20x4.FUNCTION_WRITE_LINE = 1

  • BrickletLCD20x4.FUNCTION_CLEAR_DISPLAY = 2

  • BrickletLCD20x4.FUNCTION_BACKLIGHT_ON = 3

  • BrickletLCD20x4.FUNCTION_BACKLIGHT_OFF = 4

  • BrickletLCD20x4.FUNCTION_SET_CONFIG = 6

  • BrickletLCD20x4.FUNCTION_SET_CUSTOM_CHARACTER = 11

  • BrickletLCD20x4.FUNCTION_SET_DEFAULT_TEXT = 13

  • BrickletLCD20x4.FUNCTION_SET_DEFAULT_TEXT_COUNTER = 15

void BrickletLCD20x4.SetResponseExpectedAll(bool responseExpected)
Parameters:
  • responseExpected – Type: bool

Changes the response expected flag for all setter and callback configuration functions of this device at once.

Constants

int BrickletLCD20x4.DEVICE_IDENTIFIER

This constant is used to identify a LCD 20x4 Bricklet.

The GetIdentity() function and the IPConnection.EnumerateCallback callback of the IP Connection have a deviceIdentifier parameter to specify the Brick's or Bricklet's type.

string BrickletLCD20x4.DEVICE_DISPLAY_NAME

This constant represents the human readable name of a LCD 20x4 Bricklet.