C# - Segment Display 4x7 Bricklet

This is the description of the C# API bindings for the Segment Display 4x7 Bricklet. General information and technical specifications for the Segment Display 4x7 Bricklet are summarized in its hardware description.

An installation guide for the C# API bindings is part of their general description.

Examples

The example code below is Public Domain (CC0 1.0).

Simple

Download (ExampleSimple.cs)

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using System;
using Tinkerforge;

class Example
{
    private static string HOST = "localhost";
    private static int PORT = 4223;
    private static string UID = "XYZ"; // Change XYZ to the UID of your Segment Display 4x7 Bricklet
    private static byte[] DIGITS = {0x3f,0x06,0x5b,0x4f,
                                    0x66,0x6d,0x7d,0x07,
                                    0x7f,0x6f,0x77,0x7c,
                                    0x39,0x5e,0x79,0x71}; // 0~9,A,b,C,d,E,F

    static void Main()
    {
        IPConnection ipcon = new IPConnection(); // Create IP connection
        BrickletSegmentDisplay4x7 sd =
          new BrickletSegmentDisplay4x7(UID, ipcon); // Create device object

        ipcon.Connect(HOST, PORT); // Connect to brickd
        // Don't use device before ipcon is connected

        // Write "4223" to the display with full brightness without colon
        byte[] segments = {DIGITS[4], DIGITS[2], DIGITS[2], DIGITS[3]};
        sd.SetSegments(segments, 7, false);

        Console.WriteLine("Press enter to exit");
        Console.ReadLine();
        ipcon.Disconnect();
    }
}

API

Generally, every method of the C# bindings that returns a value can throw a Tinkerforge.TimeoutException. This exception gets thrown if the device did not respond. If a cable based connection is used, it is unlikely that this exception gets thrown (assuming nobody plugs the device out). However, if a wireless connection is used, timeouts will occur if the distance to the device gets too big.

Since C# does not support multiple return values directly, we use the out keyword to return multiple values from a method.

The namespace for all Brick/Bricklet bindings and the IPConnection is Tinkerforge.*.

All methods listed below are thread-safe.

Basic Functions

public class BrickletSegmentDisplay4x7(String uid, IPConnection ipcon)

Creates an object with the unique device ID uid:

BrickletSegmentDisplay4x7 segmentDisplay4x7 = new BrickletSegmentDisplay4x7("YOUR_DEVICE_UID", ipcon);

This object can then be used after the IP Connection is connected (see examples above).

public void SetSegments(byte[] segments, byte brightness, bool colon)

The 7-segment display can be set with bitmaps. Every bit controls one segment:

Bit order of one segment

For example to set a "5" you would want to activate segments 0, 2, 3, 5 and 6. This is represented by the number 0b01101101 = 0x6d = 109.

The brightness can be set between 0 (dark) and 7 (bright). The colon parameter turns the colon of the display on or off.

public void GetSegments(out byte[] segments, out byte brightness, out bool colon)

Returns the segment, brightness and color data as set by SetSegments().

Advanced Functions

public void StartCounter(short valueFrom, short valueTo, short increment, long length)

Starts a counter with the from value that counts to the to value with the each step incremented by increment. The length of the increment is given in ms.

Example: If you set from to 0, to to 100, increment to 1 and length to 1000, a counter that goes from 0 to 100 with one second pause between each increment will be started.

The maximum values for from, to and increment is 9999, the minimum value is -999.

Using a negative increment allows to count backwards.

You can stop the counter at every time by calling SetSegments().

public int GetCounterValue()

Returns the counter value that is currently shown on the display.

If there is no counter running a 0 will be returned.

public byte[] GetAPIVersion()

Returns the version of the API definition (major, minor, revision) implemented by this API bindings. This is neither the release version of this API bindings nor does it tell you anything about the represented Brick or Bricklet.

public bool GetResponseExpected(byte functionId)

Returns the response expected flag for the function specified by the function ID parameter. It is true if the function is expected to send a response, false otherwise.

For getter functions this is enabled by default and cannot be disabled, because those functions will always send a response. For callback configuration functions it is enabled by default too, but can be disabled by SetResponseExpected(). For setter functions it is disabled by default and can be enabled.

Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is send and errors are silently ignored, because they cannot be detected.

See SetResponseExpected() for the list of function ID constants available for this function.

public void SetResponseExpected(byte functionId, bool responseExpected)

Changes the response expected flag of the function specified by the function ID parameter. This flag can only be changed for setter (default value: false) and callback configuration functions (default value: true). For getter functions it is always enabled.

Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is send and errors are silently ignored, because they cannot be detected.

The following function ID constants are available for this function:

  • BrickletSegmentDisplay4x7.FUNCTION_SET_SEGMENTS = 1
  • BrickletSegmentDisplay4x7.FUNCTION_START_COUNTER = 3
public void SetResponseExpectedAll(bool responseExpected)

Changes the response expected flag for all setter and callback configuration functions of this device at once.

public void GetIdentity(out string uid, out string connectedUid, out char position, out byte[] hardwareVersion, out byte[] firmwareVersion, out int deviceIdentifier)

Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.

The position can be 'a', 'b', 'c' or 'd'.

The device identifier numbers can be found here. There is also a constant for the device identifier of this Bricklet.

Callbacks

Callbacks can be registered to receive time critical or recurring data from the device. The registration is done by appending your callback handler to the corresponding event:

void MyCallback(BrickletSegmentDisplay4x7 sender, int value)
{
    System.Console.WriteLine("Value: " + value);
}

segmentDisplay4x7.ExampleCallback += MyCallback;

The available events are described below.

Note

Using callbacks for recurring events is always preferred compared to using getters. It will use less USB bandwidth and the latency will be a lot better, since there is no round trip time.

public event CounterFinishedCallback(BrickletSegmentDisplay4x7 sender)

This callback is triggered when the counter (see StartCounter()) is finished.

Constants

public int DEVICE_IDENTIFIER

This constant is used to identify a Segment Display 4x7 Bricklet.

The GetIdentity() function and the EnumerateCallback callback of the IP Connection have a deviceIdentifier parameter to specify the Brick's or Bricklet's type.

public string DEVICE_DISPLAY_NAME

This constant represents the human readable name of a Segment Display 4x7 Bricklet.