C# - Outdoor Weather Bricklet

This is the description of the C# API bindings for the Outdoor Weather Bricklet. General information and technical specifications for the Outdoor Weather Bricklet are summarized in its hardware description.

An installation guide for the C# API bindings is part of their general description.

Examples

The example code below is Public Domain (CC0 1.0).

Callback

Download (ExampleCallback.cs)

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using System;
using Tinkerforge;

class Example
{
    private static string HOST = "localhost";
    private static int PORT = 4223;
    private static string UID = "XYZ"; // Change XYZ to the UID of your Outdoor Weather Bricklet

    // Callback function for station data callback
    static void StationDataCB(BrickletOutdoorWeather sender, byte identifier,
                              short temperature, byte humidity, long windSpeed,
                              long gustSpeed, long rain, byte windDirection,
                              bool batteryLow)
    {
        Console.WriteLine("Identifier (Station): " + identifier);
        Console.WriteLine("Temperature (Station): " + temperature/10.0 + " °C");
        Console.WriteLine("Humidity (Station): " + humidity + " %RH");
        Console.WriteLine("Wind Speed (Station): " + windSpeed/10.0 + " m/s");
        Console.WriteLine("Gust Speed (Station): " + gustSpeed/10.0 + " m/s");
        Console.WriteLine("Rain (Station): " + rain/10.0 + " mm");

        if(windDirection == BrickletOutdoorWeather.WIND_DIRECTION_N)
        {
            Console.WriteLine("Wind Direction (Station): N");
        }
        else if(windDirection == BrickletOutdoorWeather.WIND_DIRECTION_NNE)
        {
            Console.WriteLine("Wind Direction (Station): NNE");
        }
        else if(windDirection == BrickletOutdoorWeather.WIND_DIRECTION_NE)
        {
            Console.WriteLine("Wind Direction (Station): NE");
        }
        else if(windDirection == BrickletOutdoorWeather.WIND_DIRECTION_ENE)
        {
            Console.WriteLine("Wind Direction (Station): ENE");
        }
        else if(windDirection == BrickletOutdoorWeather.WIND_DIRECTION_E)
        {
            Console.WriteLine("Wind Direction (Station): E");
        }
        else if(windDirection == BrickletOutdoorWeather.WIND_DIRECTION_ESE)
        {
            Console.WriteLine("Wind Direction (Station): ESE");
        }
        else if(windDirection == BrickletOutdoorWeather.WIND_DIRECTION_SE)
        {
            Console.WriteLine("Wind Direction (Station): SE");
        }
        else if(windDirection == BrickletOutdoorWeather.WIND_DIRECTION_SSE)
        {
            Console.WriteLine("Wind Direction (Station): SSE");
        }
        else if(windDirection == BrickletOutdoorWeather.WIND_DIRECTION_S)
        {
            Console.WriteLine("Wind Direction (Station): S");
        }
        else if(windDirection == BrickletOutdoorWeather.WIND_DIRECTION_SSW)
        {
            Console.WriteLine("Wind Direction (Station): SSW");
        }
        else if(windDirection == BrickletOutdoorWeather.WIND_DIRECTION_SW)
        {
            Console.WriteLine("Wind Direction (Station): SW");
        }
        else if(windDirection == BrickletOutdoorWeather.WIND_DIRECTION_WSW)
        {
            Console.WriteLine("Wind Direction (Station): WSW");
        }
        else if(windDirection == BrickletOutdoorWeather.WIND_DIRECTION_W)
        {
            Console.WriteLine("Wind Direction (Station): W");
        }
        else if(windDirection == BrickletOutdoorWeather.WIND_DIRECTION_WNW)
        {
            Console.WriteLine("Wind Direction (Station): WNW");
        }
        else if(windDirection == BrickletOutdoorWeather.WIND_DIRECTION_NW)
        {
            Console.WriteLine("Wind Direction (Station): NW");
        }
        else if(windDirection == BrickletOutdoorWeather.WIND_DIRECTION_NNW)
        {
            Console.WriteLine("Wind Direction (Station): NNW");
        }
        else if(windDirection == BrickletOutdoorWeather.WIND_DIRECTION_ERROR)
        {
            Console.WriteLine("Wind Direction (Station): Error");
        }

        Console.WriteLine("Battery Low (Station): " + batteryLow);
        Console.WriteLine("");
    }

    // Callback function for sensor data callback
    static void SensorDataCB(BrickletOutdoorWeather sender, byte identifier,
                             short temperature, byte humidity)
    {
        Console.WriteLine("Identifier (Sensor): " + identifier);
        Console.WriteLine("Temperature (Sensor): " + temperature/10.0 + " °C");
        Console.WriteLine("Humidity (Sensor): " + humidity + " %RH");
        Console.WriteLine("");
    }

    static void Main()
    {
        IPConnection ipcon = new IPConnection(); // Create IP connection
        BrickletOutdoorWeather ow = new BrickletOutdoorWeather(UID, ipcon); // Create device object

        ipcon.Connect(HOST, PORT); // Connect to brickd
        // Don't use device before ipcon is connected

        // Enable station data callbacks
        ow.SetStationCallbackConfiguration(true);

        // Enable sensor data callbacks
        ow.SetSensorCallbackConfiguration(true);

        // Register station data callback to function StationDataCB
        ow.StationDataCallback += StationDataCB;

        // Register sensor data callback to function SensorDataCB
        ow.SensorDataCallback += SensorDataCB;

        Console.WriteLine("Press enter to exit");
        Console.ReadLine();
        ipcon.Disconnect();
    }
}

API

Generally, every method of the C# bindings that returns a value can throw a Tinkerforge.TimeoutException. This exception gets thrown if the device did not respond. If a cable based connection is used, it is unlikely that this exception gets thrown (assuming nobody plugs the device out). However, if a wireless connection is used, timeouts will occur if the distance to the device gets too big.

Since C# does not support multiple return values directly, we use the out keyword to return multiple values from a method.

The namespace for all Brick/Bricklet bindings and the IPConnection is Tinkerforge.*.

All methods listed below are thread-safe.

Basic Functions

class BrickletOutdoorWeather(string uid, IPConnection ipcon)
Parameters:
  • uid – Type: string
  • ipcon – Type: IPConnection
Returns:
  • outdoorWeather – Type: BrickletOutdoorWeather

Creates an object with the unique device ID uid:

BrickletOutdoorWeather outdoorWeather = new BrickletOutdoorWeather("YOUR_DEVICE_UID", ipcon);

This object can then be used after the IP Connection is connected.

byte[] BrickletOutdoorWeather.GetStationIdentifiers()
Returns:
  • identifiers – Type: byte[], Length: variable, Range: [0 to 255]

Returns the identifiers (number between 0 and 255) of all stations that have been seen since the startup of the Bricklet.

Each station gives itself a random identifier on first startup.

Since firmware version 2.0.2 a station is removed from the list if no data was received for 12 hours.

byte[] BrickletOutdoorWeather.GetSensorIdentifiers()
Returns:
  • identifiers – Type: byte[], Length: variable, Range: [0 to 255]

Returns the identifiers (number between 0 and 255) of all sensors that have been seen since the startup of the Bricklet.

Each sensor gives itself a random identifier on first startup.

Since firmware version 2.0.2 a sensor is removed from the list if no data was received for 12 hours.

void BrickletOutdoorWeather.GetStationData(byte identifier, out short temperature, out byte humidity, out long windSpeed, out long gustSpeed, out long rain, out byte windDirection, out bool batteryLow, out int lastChange)
Parameters:
  • identifier – Type: byte, Range: [0 to 255]
Output Parameters:
  • temperature – Type: short, Unit: 1/10 °C, Range: [-400 to 650]
  • humidity – Type: byte, Unit: 1 %, Range: [10 to 99]
  • windSpeed – Type: long, Unit: 1/10 m/s, Range: [0 to 232 - 1]
  • gustSpeed – Type: long, Unit: 1/10 m/s, Range: [0 to 232 - 1]
  • rain – Type: long, Unit: 1/10 mm, Range: [0 to 232 - 1]
  • windDirection – Type: byte, Range: See constants
  • batteryLow – Type: bool
  • lastChange – Type: int, Unit: 1 s, Range: [0 to 216 - 1]

Returns the last received data for a station with the given identifier. Call GetStationIdentifiers() for a list of all available identifiers.

The return values are:

  • Temperature,
  • Humidity,
  • Wind Speed,
  • Gust Speed,
  • Rain Fall (accumulated since station power-up),
  • Wind Direction,
  • Battery Low (true if battery is low) and
  • Last Change (seconds since the reception of this data).

The following constants are available for this function:

For windDirection:

  • BrickletOutdoorWeather.WIND_DIRECTION_N = 0
  • BrickletOutdoorWeather.WIND_DIRECTION_NNE = 1
  • BrickletOutdoorWeather.WIND_DIRECTION_NE = 2
  • BrickletOutdoorWeather.WIND_DIRECTION_ENE = 3
  • BrickletOutdoorWeather.WIND_DIRECTION_E = 4
  • BrickletOutdoorWeather.WIND_DIRECTION_ESE = 5
  • BrickletOutdoorWeather.WIND_DIRECTION_SE = 6
  • BrickletOutdoorWeather.WIND_DIRECTION_SSE = 7
  • BrickletOutdoorWeather.WIND_DIRECTION_S = 8
  • BrickletOutdoorWeather.WIND_DIRECTION_SSW = 9
  • BrickletOutdoorWeather.WIND_DIRECTION_SW = 10
  • BrickletOutdoorWeather.WIND_DIRECTION_WSW = 11
  • BrickletOutdoorWeather.WIND_DIRECTION_W = 12
  • BrickletOutdoorWeather.WIND_DIRECTION_WNW = 13
  • BrickletOutdoorWeather.WIND_DIRECTION_NW = 14
  • BrickletOutdoorWeather.WIND_DIRECTION_NNW = 15
  • BrickletOutdoorWeather.WIND_DIRECTION_ERROR = 255
void BrickletOutdoorWeather.GetSensorData(byte identifier, out short temperature, out byte humidity, out int lastChange)
Parameters:
  • identifier – Type: byte, Range: [0 to 255]
Output Parameters:
  • temperature – Type: short, Unit: 1/10 °C, Range: [-215 to 215 - 1]
  • humidity – Type: byte, Unit: 1 %, Range: [0 to 255]
  • lastChange – Type: int, Unit: 1 s, Range: [0 to 216 - 1]

Returns the last measured data for a sensor with the given identifier. Call GetSensorIdentifiers() for a list of all available identifiers.

The return values are:

  • Temperature,
  • Humidity and
  • Last Change (seconds since the last reception of data).

Advanced Functions

void BrickletOutdoorWeather.GetSPITFPErrorCount(out long errorCountAckChecksum, out long errorCountMessageChecksum, out long errorCountFrame, out long errorCountOverflow)
Output Parameters:
  • errorCountAckChecksum – Type: long, Range: [0 to 232 - 1]
  • errorCountMessageChecksum – Type: long, Range: [0 to 232 - 1]
  • errorCountFrame – Type: long, Range: [0 to 232 - 1]
  • errorCountOverflow – Type: long, Range: [0 to 232 - 1]

Returns the error count for the communication between Brick and Bricklet.

The errors are divided into

  • ACK checksum errors,
  • message checksum errors,
  • framing errors and
  • overflow errors.

The errors counts are for errors that occur on the Bricklet side. All Bricks have a similar function that returns the errors on the Brick side.

void BrickletOutdoorWeather.SetStatusLEDConfig(byte config)
Parameters:
  • config – Type: byte, Range: See constants, Default: 3

Sets the status LED configuration. By default the LED shows communication traffic between Brick and Bricklet, it flickers once for every 10 received data packets.

You can also turn the LED permanently on/off or show a heartbeat.

If the Bricklet is in bootloader mode, the LED is will show heartbeat by default.

The following constants are available for this function:

For config:

  • BrickletOutdoorWeather.STATUS_LED_CONFIG_OFF = 0
  • BrickletOutdoorWeather.STATUS_LED_CONFIG_ON = 1
  • BrickletOutdoorWeather.STATUS_LED_CONFIG_SHOW_HEARTBEAT = 2
  • BrickletOutdoorWeather.STATUS_LED_CONFIG_SHOW_STATUS = 3
byte BrickletOutdoorWeather.GetStatusLEDConfig()
Returns:
  • config – Type: byte, Range: See constants, Default: 3

Returns the configuration as set by SetStatusLEDConfig()

The following constants are available for this function:

For config:

  • BrickletOutdoorWeather.STATUS_LED_CONFIG_OFF = 0
  • BrickletOutdoorWeather.STATUS_LED_CONFIG_ON = 1
  • BrickletOutdoorWeather.STATUS_LED_CONFIG_SHOW_HEARTBEAT = 2
  • BrickletOutdoorWeather.STATUS_LED_CONFIG_SHOW_STATUS = 3
short BrickletOutdoorWeather.GetChipTemperature()
Returns:
  • temperature – Type: short, Unit: 1 °C, Range: [-215 to 215 - 1]

Returns the temperature as measured inside the microcontroller. The value returned is not the ambient temperature!

The temperature is only proportional to the real temperature and it has bad accuracy. Practically it is only useful as an indicator for temperature changes.

void BrickletOutdoorWeather.Reset()

Calling this function will reset the Bricklet. All configurations will be lost.

After a reset you have to create new device objects, calling functions on the existing ones will result in undefined behavior!

void BrickletOutdoorWeather.GetIdentity(out string uid, out string connectedUid, out char position, out byte[] hardwareVersion, out byte[] firmwareVersion, out int deviceIdentifier)
Output Parameters:
  • uid – Type: string, Length: up to 8
  • connectedUid – Type: string, Length: up to 8
  • position – Type: char, Range: ['a' to 'h', 'z']
  • hardwareVersion – Type: byte[], Length: 3
    • 0: major – Type: byte, Range: [0 to 255]
    • 1: minor – Type: byte, Range: [0 to 255]
    • 2: revision – Type: byte, Range: [0 to 255]
  • firmwareVersion – Type: byte[], Length: 3
    • 0: major – Type: byte, Range: [0 to 255]
    • 1: minor – Type: byte, Range: [0 to 255]
    • 2: revision – Type: byte, Range: [0 to 255]
  • deviceIdentifier – Type: int, Range: [0 to 216 - 1]

Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.

The position can be 'a', 'b', 'c', 'd', 'e', 'f', 'g' or 'h' (Bricklet Port). A Bricklet connected to an Isolator Bricklet is always at position 'z'.

The device identifier numbers can be found here. There is also a constant for the device identifier of this Bricklet.

Callback Configuration Functions

void BrickletOutdoorWeather.SetStationCallbackConfiguration(bool enableCallback)
Parameters:
  • enableCallback – Type: bool, Default: false

Turns callback for station data on or off.

bool BrickletOutdoorWeather.GetStationCallbackConfiguration()
Returns:
  • enableCallback – Type: bool, Default: false

Returns the configuration as set by SetStationCallbackConfiguration().

void BrickletOutdoorWeather.SetSensorCallbackConfiguration(bool enableCallback)
Parameters:
  • enableCallback – Type: bool, Default: false

Turns callback for sensor data on or off.

bool BrickletOutdoorWeather.GetSensorCallbackConfiguration()
Returns:
  • enableCallback – Type: bool, Default: false

Returns the configuration as set by SetSensorCallbackConfiguration().

Callbacks

Callbacks can be registered to receive time critical or recurring data from the device. The registration is done by appending your callback handler to the corresponding event:

void MyCallback(BrickletOutdoorWeather sender, int value)
{
    System.Console.WriteLine("Value: " + value);
}

outdoorWeather.ExampleCallback += MyCallback;

The available events are described below.

Note

Using callbacks for recurring events is always preferred compared to using getters. It will use less USB bandwidth and the latency will be a lot better, since there is no round trip time.

event BrickletOutdoorWeather.StationDataCallback(BrickletOutdoorWeather sender, byte identifier, short temperature, byte humidity, long windSpeed, long gustSpeed, long rain, byte windDirection, bool batteryLow)
Callback Parameters:
  • sender – Type: BrickletOutdoorWeather
  • identifier – Type: byte, Range: [0 to 255]
  • temperature – Type: short, Unit: 1/10 °C, Range: [-400 to 650]
  • humidity – Type: byte, Unit: 1 %, Range: [10 to 99]
  • windSpeed – Type: long, Unit: 1/10 m/s, Range: [0 to 232 - 1]
  • gustSpeed – Type: long, Unit: 1/10 m/s, Range: [0 to 232 - 1]
  • rain – Type: long, Unit: 1/10 mm, Range: [0 to 232 - 1]
  • windDirection – Type: byte, Range: See constants
  • batteryLow – Type: bool

Reports the station data every time a new data packet is received. See GetStationData() for information about the data.

For each station the callback will be triggered about every 45 seconds.

Turn the callback on/off with SetStationCallbackConfiguration() (by default it is turned off).

The following constants are available for this function:

For windDirection:

  • BrickletOutdoorWeather.WIND_DIRECTION_N = 0
  • BrickletOutdoorWeather.WIND_DIRECTION_NNE = 1
  • BrickletOutdoorWeather.WIND_DIRECTION_NE = 2
  • BrickletOutdoorWeather.WIND_DIRECTION_ENE = 3
  • BrickletOutdoorWeather.WIND_DIRECTION_E = 4
  • BrickletOutdoorWeather.WIND_DIRECTION_ESE = 5
  • BrickletOutdoorWeather.WIND_DIRECTION_SE = 6
  • BrickletOutdoorWeather.WIND_DIRECTION_SSE = 7
  • BrickletOutdoorWeather.WIND_DIRECTION_S = 8
  • BrickletOutdoorWeather.WIND_DIRECTION_SSW = 9
  • BrickletOutdoorWeather.WIND_DIRECTION_SW = 10
  • BrickletOutdoorWeather.WIND_DIRECTION_WSW = 11
  • BrickletOutdoorWeather.WIND_DIRECTION_W = 12
  • BrickletOutdoorWeather.WIND_DIRECTION_WNW = 13
  • BrickletOutdoorWeather.WIND_DIRECTION_NW = 14
  • BrickletOutdoorWeather.WIND_DIRECTION_NNW = 15
  • BrickletOutdoorWeather.WIND_DIRECTION_ERROR = 255
event BrickletOutdoorWeather.SensorDataCallback(BrickletOutdoorWeather sender, byte identifier, short temperature, byte humidity)
Callback Parameters:
  • sender – Type: BrickletOutdoorWeather
  • identifier – Type: byte, Range: [0 to 255]
  • temperature – Type: short, Unit: 1/10 °C, Range: [-215 to 215 - 1]
  • humidity – Type: byte, Unit: 1 %, Range: [0 to 255]

Reports the sensor data every time a new data packet is received. See GetSensorData() for information about the data.

For each sensor the callback will be called about every 45 seconds.

Turn the callback on/off with SetSensorCallbackConfiguration() (by default it is turned off).

Virtual Functions

Virtual functions don't communicate with the device itself, but operate only on the API bindings device object. They can be called without the corresponding IP Connection object being connected.

byte[] BrickletOutdoorWeather.GetAPIVersion()
Output Parameters:
  • apiVersion – Type: byte[], Length: 3
    • 0: major – Type: byte, Range: [0 to 255]
    • 1: minor – Type: byte, Range: [0 to 255]
    • 2: revision – Type: byte, Range: [0 to 255]

Returns the version of the API definition implemented by this API bindings. This is neither the release version of this API bindings nor does it tell you anything about the represented Brick or Bricklet.

bool BrickletOutdoorWeather.GetResponseExpected(byte functionId)
Parameters:
  • functionId – Type: byte, Range: See constants
Returns:
  • responseExpected – Type: bool

Returns the response expected flag for the function specified by the function ID parameter. It is true if the function is expected to send a response, false otherwise.

For getter functions this is enabled by default and cannot be disabled, because those functions will always send a response. For callback configuration functions it is enabled by default too, but can be disabled by SetResponseExpected(). For setter functions it is disabled by default and can be enabled.

Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is sent and errors are silently ignored, because they cannot be detected.

The following constants are available for this function:

For functionId:

  • BrickletOutdoorWeather.FUNCTION_SET_STATION_CALLBACK_CONFIGURATION = 5
  • BrickletOutdoorWeather.FUNCTION_SET_SENSOR_CALLBACK_CONFIGURATION = 7
  • BrickletOutdoorWeather.FUNCTION_SET_WRITE_FIRMWARE_POINTER = 237
  • BrickletOutdoorWeather.FUNCTION_SET_STATUS_LED_CONFIG = 239
  • BrickletOutdoorWeather.FUNCTION_RESET = 243
  • BrickletOutdoorWeather.FUNCTION_WRITE_UID = 248
void BrickletOutdoorWeather.SetResponseExpected(byte functionId, bool responseExpected)
Parameters:
  • functionId – Type: byte, Range: See constants
  • responseExpected – Type: bool

Changes the response expected flag of the function specified by the function ID parameter. This flag can only be changed for setter (default value: false) and callback configuration functions (default value: true). For getter functions it is always enabled.

Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is sent and errors are silently ignored, because they cannot be detected.

The following constants are available for this function:

For functionId:

  • BrickletOutdoorWeather.FUNCTION_SET_STATION_CALLBACK_CONFIGURATION = 5
  • BrickletOutdoorWeather.FUNCTION_SET_SENSOR_CALLBACK_CONFIGURATION = 7
  • BrickletOutdoorWeather.FUNCTION_SET_WRITE_FIRMWARE_POINTER = 237
  • BrickletOutdoorWeather.FUNCTION_SET_STATUS_LED_CONFIG = 239
  • BrickletOutdoorWeather.FUNCTION_RESET = 243
  • BrickletOutdoorWeather.FUNCTION_WRITE_UID = 248
void BrickletOutdoorWeather.SetResponseExpectedAll(bool responseExpected)
Parameters:
  • responseExpected – Type: bool

Changes the response expected flag for all setter and callback configuration functions of this device at once.

Internal Functions

Internal functions are used for maintenance tasks such as flashing a new firmware of changing the UID of a Bricklet. These task should be performed using Brick Viewer instead of using the internal functions directly.

byte BrickletOutdoorWeather.SetBootloaderMode(byte mode)
Parameters:
  • mode – Type: byte, Range: See constants
Returns:
  • status – Type: byte, Range: See constants

Sets the bootloader mode and returns the status after the requested mode change was instigated.

You can change from bootloader mode to firmware mode and vice versa. A change from bootloader mode to firmware mode will only take place if the entry function, device identifier and CRC are present and correct.

This function is used by Brick Viewer during flashing. It should not be necessary to call it in a normal user program.

The following constants are available for this function:

For mode:

  • BrickletOutdoorWeather.BOOTLOADER_MODE_BOOTLOADER = 0
  • BrickletOutdoorWeather.BOOTLOADER_MODE_FIRMWARE = 1
  • BrickletOutdoorWeather.BOOTLOADER_MODE_BOOTLOADER_WAIT_FOR_REBOOT = 2
  • BrickletOutdoorWeather.BOOTLOADER_MODE_FIRMWARE_WAIT_FOR_REBOOT = 3
  • BrickletOutdoorWeather.BOOTLOADER_MODE_FIRMWARE_WAIT_FOR_ERASE_AND_REBOOT = 4

For status:

  • BrickletOutdoorWeather.BOOTLOADER_STATUS_OK = 0
  • BrickletOutdoorWeather.BOOTLOADER_STATUS_INVALID_MODE = 1
  • BrickletOutdoorWeather.BOOTLOADER_STATUS_NO_CHANGE = 2
  • BrickletOutdoorWeather.BOOTLOADER_STATUS_ENTRY_FUNCTION_NOT_PRESENT = 3
  • BrickletOutdoorWeather.BOOTLOADER_STATUS_DEVICE_IDENTIFIER_INCORRECT = 4
  • BrickletOutdoorWeather.BOOTLOADER_STATUS_CRC_MISMATCH = 5
byte BrickletOutdoorWeather.GetBootloaderMode()
Returns:
  • mode – Type: byte, Range: See constants

Returns the current bootloader mode, see SetBootloaderMode().

The following constants are available for this function:

For mode:

  • BrickletOutdoorWeather.BOOTLOADER_MODE_BOOTLOADER = 0
  • BrickletOutdoorWeather.BOOTLOADER_MODE_FIRMWARE = 1
  • BrickletOutdoorWeather.BOOTLOADER_MODE_BOOTLOADER_WAIT_FOR_REBOOT = 2
  • BrickletOutdoorWeather.BOOTLOADER_MODE_FIRMWARE_WAIT_FOR_REBOOT = 3
  • BrickletOutdoorWeather.BOOTLOADER_MODE_FIRMWARE_WAIT_FOR_ERASE_AND_REBOOT = 4
void BrickletOutdoorWeather.SetWriteFirmwarePointer(long pointer)
Parameters:
  • pointer – Type: long, Unit: 1 B, Range: [0 to 232 - 1]

Sets the firmware pointer for WriteFirmware(). The pointer has to be increased by chunks of size 64. The data is written to flash every 4 chunks (which equals to one page of size 256).

This function is used by Brick Viewer during flashing. It should not be necessary to call it in a normal user program.

byte BrickletOutdoorWeather.WriteFirmware(byte[] data)
Parameters:
  • data – Type: byte[], Length: 64, Range: [0 to 255]
Returns:
  • status – Type: byte, Range: [0 to 255]

Writes 64 Bytes of firmware at the position as written by SetWriteFirmwarePointer() before. The firmware is written to flash every 4 chunks.

You can only write firmware in bootloader mode.

This function is used by Brick Viewer during flashing. It should not be necessary to call it in a normal user program.

void BrickletOutdoorWeather.WriteUID(long uid)
Parameters:
  • uid – Type: long, Range: [0 to 232 - 1]

Writes a new UID into flash. If you want to set a new UID you have to decode the Base58 encoded UID string into an integer first.

We recommend that you use Brick Viewer to change the UID.

long BrickletOutdoorWeather.ReadUID()
Returns:
  • uid – Type: long, Range: [0 to 232 - 1]

Returns the current UID as an integer. Encode as Base58 to get the usual string version.

Constants

int BrickletOutdoorWeather.DEVICE_IDENTIFIER

This constant is used to identify a Outdoor Weather Bricklet.

The GetIdentity() function and the IPConnection.EnumerateCallback callback of the IP Connection have a deviceIdentifier parameter to specify the Brick's or Bricklet's type.

string BrickletOutdoorWeather.DEVICE_DISPLAY_NAME

This constant represents the human readable name of a Outdoor Weather Bricklet.